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Steam News18 May 20261mo ago

Dev talk - 5/17

Hey everyone, this is a new edition of our dev talk series. The focus today is on internal changes. From the release of our demo, I have made quite a few changes to address a lot of more external facing issues.

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Repeated intro

Hey everyone, this is a new edition of our dev talk series. The focus today is on internal changes.

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • UI and audio
addedHey everyone, this is a new edition of our dev talk series. The focus today is on internal changes.
addedFrom the release of our demo, I have made quite a few changes to address a lot of more external facing issues. However, the game is also growing internally with new handlers, resolvers and such. This can lead to a lot of issues, such as updating a small thing might require updating several places, and has been a source of constant pain in my dev journey.
changedI aim to bring this revamped version to the demo build sometimes this week. In addition, I am also working on revamping the battle screen, since I have received a few comments about how messy it gets and how tough it is to understand what is happening. This is likely due to the engineer inside of me wanting to show everything to users for them to make informed decisions, rather than realizing it could backfire. Therefore, I am also putting a lot of efforts in decluttering the UI to be less problematic, and should result in a much cleaner interface.
changedAs a result of the above, once the demo build is up to date and verified to work with the above changes, I will also work on revamping the screenshots & trailer of the game, stay tuned.

Friend and foe changes

addedHey everyone, this is a new edition of our dev talk series. The focus today is on internal changes.
addedFrom the release of our demo, I have made quite a few changes to address a lot of more external facing issues. However, the game is also growing internally with new handlers, resolvers and such. This can lead to a lot of issues, such as updating a small thing might require updating several places, and has been a source of constant pain in my dev journey.
changedI aim to bring this revamped version to the demo build sometimes this week. In addition, I am also working on revamping the battle screen, since I have received a few comments about how messy it gets and how tough it is to understand what is happening. This is likely due to the engineer inside of me wanting to show everything to users for them to make informed decisions, rather than realizing it could backfire. Therefore, I am also putting a lot of efforts in decluttering the UI to be less problematic, and should result in a much cleaner interface.
changedAs a result of the above, once the demo build is up to date and verified to work with the above changes, I will also work on revamping the screenshots & trailer of the game, stay tuned.

From the release of our demo, I have made quite a few changes to address a lot of more external facing issues. However, the game is also growing internally with new handlers, resolvers and such. This can lead to a lot of issues, such as updating a small thing might require updating several places, and has been a source of constant pain in my dev journey.

Therefore, for this weekend, I put off everything else I'll planning on, and did an audit of how things are going so far and ways to improve and unify. As it turns out, there are a lot of parts that has outgrown it's initial expectations and simply patching it more and more is just pushing problems down the line. Thus, I have spent this weekend trying to untie the knots and formulate a plan to unify things.

This change is likely more internal, and meant to help reduce future bugs and issues, but should also stabilize the game more.

I aim to bring this revamped version to the demo build sometimes this week. In addition, I am also working on revamping the battle screen, since I have received a few comments about how messy it gets and how tough it is to understand what is happening. This is likely due to the engineer inside of me wanting to show everything to users for them to make informed decisions, rather than realizing it could backfire. Therefore, I am also putting a lot of efforts in decluttering the UI to be less problematic, and should result in a much cleaner interface.

As a result of the above, once the demo build is up to date and verified to work with the above changes, I will also work on revamping the screenshots & trailer of the game, stay tuned.

Also, art commission is in progress and I should see some sketches later this week, pretty excited to replace the AI generated steam capsule with something from actual artist, ideally somewhere around late May or early June.

Lastly, I guess I'll start worrying about distribution and getting the game out there later this week or next week, so if anyone has good ideas with how to proceed, please join our discord and let me know!

Source

Steam News / 18 May 2026

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