Full notes
Full Friend and foe update
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Repeated intro
Hello everyone, welcome to another one of our dev talks! This one will be a bit longer as I have completed the BIIIIIIIG demo update, going from v1.776 -> v1.870 with a slew of major changes.
What changed
- Gameplay
- UI and audio
- Server
Friend and foe changes
Our fifth class, gunslinger has graduated from testing and is now available in the demo. The Gunslinger plays like nobody else: your hand holds one card at a time, and drawing ejects what you're holding.
The entire game has been rebuilt in a unified sci-fi console look, and the old UI has been fully retired. This touched everything, battle and non battle UI has been rebuilt from the ground up and unified. Every screen now shares the same language, with watermarks, typography and consistent framing. Main menu, splash screen and lobbies also got a fresh coat of paint.
I spent a ton of time working on test harnesses and ensuring what you see is what you get, fixing several issue along the way.
Multiplayer issue, such as client drift, toast popup and turn stalling, although I did not have the time to fully test everything out, so there could still be issues left. Please file a bug report if you encounter one :)
Issues with enemies and bosses, such as the final boss now injects corrupted cards on phase transitions, as always intended. Data Tyrant's corruption now hits every player in multiplayer instead of one. Quantum Hydra no longer skips its attack when it regenerates, and much more.
Large amount of quality of life fixes. Dock being honest when there's nothing to do, hover tooltip instead of broken description for implants & injuries, and more live deck updates and event markings.
Additional localization pass for simplified Chinese
Various other fixes.
Admittedly, time was tight for such a huge change and I did not quite have adequate time for PvP testing & MP lobbies, so please let me know if anything breaks. Also, this is likely to last major content update the demo build will receive, I will still release bug fix patches and additional refinements, but the main focus is now on preparing class 6 (Which is very different from the rest :) ) for the early access release, which I have scheduled for late August for now.
Source
Changelog.gg summarizes and formats this update. How we read updates.
