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Steam News10 July 20261mo ago

Dev talk 7/9

Hey everyone, welcome to another dev talk series, this one will be fairly short as there are no demo update this week :(Took a short break during independence day weekend, and work has been exhausting lately, so unfortu

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Hey everyone, welcome to another dev talk series, this one will be fairly short as there are no demo update this week :(

What changed

0 fixes0 additions2 changes0 removals
  • UI and audio
changedThe reason for the delay is not actually due to any bug or fifth class issues, but instead because I am reworking the existing UI. Initially, I went with the terminal based styling, but looking back at it I find it a bit rough on the eye and difficult to consume for players. There's also an additional issue of the battle using a different set of UI in comparison, and this two set of UI is causing some problems for the game. Thus, I am doing a rework to combine the two sets of UI into one, which I am currently calling it tactical UI for now.
changedTo end this talk, a little sneak peak of the reworked UI in battle (Not fully finished yet), and our sixth class ːsteamhappyː

Friend and foe changes

changedThe reason for the delay is not actually due to any bug or fifth class issues, but instead because I am reworking the existing UI. Initially, I went with the terminal based styling, but looking back at it I find it a bit rough on the eye and difficult to consume for players. There's also an additional issue of the battle using a different set of UI in comparison, and this two set of UI is causing some problems for the game. Thus, I am doing a rework to combine the two sets of UI into one, which I am currently calling it tactical UI for now.
changedTo end this talk, a little sneak peak of the reworked UI in battle (Not fully finished yet), and our sixth class ːsteamhappyː
  1. Took a short break during independence day weekend, and work has been exhausting lately, so unfortunately the demo is not ready for another update, the current plan is to have the final demo update (Beside bug fix) next week.

  2. The reason for the delay is not actually due to any bug or fifth class issues, but instead because I am reworking the existing UI. Initially, I went with the terminal based styling, but looking back at it I find it a bit rough on the eye and difficult to consume for players. There's also an additional issue of the battle using a different set of UI in comparison, and this two set of UI is causing some problems for the game. Thus, I am doing a rework to combine the two sets of UI into one, which I am currently calling it tactical UI for now.

  3. Which team does everyone support for the world cup :) I've never been a soccer fan but this world cup I've been watching quite a lot to my surprise.

To end this talk, a little sneak peak of the reworked UI in battle (Not fully finished yet), and our sixth class ːsteamhappyː

Source

Steam News / 10 July 2026

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