HomeGamesUpdatesPricingMethodology
Steam News5 October 20259mo ago

Blackrock – A Short Calm, Lots of Wrenching

Hey Bravelings! Even if there aren’t big updates right this second: don’t worry —I’m hard at work on quality-of-life improvements behind the scenes.

In this update2

Full notes

Full Fragmented Soul: Blackrock update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Bravelings! Even if there aren’t big updates right this second: don’t worry —I’m hard at work on quality-of-life improvements behind the scenes. Story 3 is hungry (as Blackrock things tend to be… 🪨😅), but the next patch will bring noticeable upgrades:

What changed

0 fixes3 additions6 changes1 removal
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
changedHey Bravelings! Even if there aren’t big updates right this second: don’t worry —I’m hard at work on quality-of-life improvements behind the scenes. Story 3 is hungry (as Blackrock things tend to be… 🪨😅), but the next patch will bring noticeable upgrades:
removedWhat’s already fixed/improved (landing in the next patch)No more wall-cheese: Enemies no longer shoot through walls . Line-of-sight is sacred again.
addedWhat’s already fixed/improved (landing in the next patch)Weapon QoL: New weapons are unlocked but no longer auto-equipped . No forced swaps mid-fight.
changedWhat’s already fixed/improved (landing in the next patch)Shard comfort: Pickup range increased — less pixel hunting, more flow.
addedWhat’s already fixed/improved (landing in the next patch)Transition balance: Generator repair bumped from 2 to 5 . A small pacing brake until the new shop system arrives.
addedWhat’s already fixed/improved (landing in the next patch)UI consistency: Troops now have the same order in the panel and the shop.
Transition balance: Generator repair bumped25Transition balance: Generator repair bumped increased, buff

Fragmented Soul: Blackrock changes

changedHey Bravelings! Even if there aren’t big updates right this second: don’t worry —I’m hard at work on quality-of-life improvements behind the scenes. Story 3 is hungry (as Blackrock things tend to be… 🪨😅), but the next patch will bring noticeable upgrades:
removedNo more wall-cheese: Enemies no longer shoot through walls . Line-of-sight is sacred again.
addedWeapon QoL: New weapons are unlocked but no longer auto-equipped . No forced swaps mid-fight.
changedShard comfort: Pickup range increased — less pixel hunting, more flow.
addedTransition balance: Generator repair bumped from 2 to 5 . A small pacing brake until the new shop system arrives.

What’s already fixed/improved (landing in the next patch)

  • No more wall-cheese: Enemies no longer shoot through walls. Line-of-sight is sacred again.

  • Weapon QoLNew weapons are unlocked but no longer auto-equipped . No forced swaps mid-fight.
  • Shard comfortPickup range increased — less pixel hunting, more flow.
  • Transition balanceGenerator repair bumped from 2 to 5 . A small pacing brake until the new shop system arrives.
  • UI consistency: Troops now have the same order in the panel and the shop.

  • Minimap clarityPlayer visibility increased — fewer “where am I?!” moments.

What’s coming mid-term (roadmap teaser)

  • Shop overhaul: Moving away from static button combos to a radial menu. Why? Gamepad buttons are precious, and 3-button combos get messy (and finger-breaky). The radial menu keeps it clean and readable.

  • Timing: These bigger changes are planned to arrive by Story 3. (The QoL fixes above will land earlier with the next patch.)

Thanks for all your feedback, bug reports, and patience. You’re the antimatter to my Glimmergrubbs. 💜 — Joe / Cavedwarf Studios

TL;DR

I’m on it.

Next patch

no shooting through walls, no auto weapon swap, bigger shard pickup range, generator repair = 5, consistent troop order, clearer minimap. The big shop upgrade (radial menu) will arrive some time later.

Source

Steam News / 5 October 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.