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Steam News15 February 20264mo ago

Fragmented Soul: Blackrock – v0.6.7.0

Story 7 Complete Story 7 is now fully implemented, including new cutscenes and gameplay sequences. While some polish is still ongoing, the chapter is structurally complete and fully playable.

In this update7

Full notes

Full Fragmented Soul: Blackrock update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes2 additions8 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
  • Balance
addedStory 7 CompleteStory 7 is now fully implemented, including new cutscenes and gameplay sequences. While some polish is still ongoing, the chapter is structurally complete and fully playable.
addedGuidance Encounter AdjustmentFree respawn enabled during the encounter
fixedGameplay & System FixesFixed multiple collision issues across various areas
fixedGameplay & System FixesFixed unintended multiple squad spawns in Story 3 and Story 6
fixedGameplay & System FixesFixed enemy spawn positioning bug
fixedGameplay & System FixesFixed several spelling errors

Fragmented Soul: Blackrock changes

addedStory 7 is now fully implemented, including new cutscenes and gameplay sequences. While some polish is still ongoing, the chapter is structurally complete and fully playable.
addedFree respawn enabled during the encounter
fixedFixed multiple collision issues across various areas
fixedFixed unintended multiple squad spawns in Story 3 and Story 6
fixedFixed enemy spawn positioning bug

Story 7 Complete

Story 7 is now fully implemented, including new cutscenes and gameplay sequences. While some polish is still ongoing, the chapter is structurally complete and fully playable.

Guidance Encounter Adjustment

The Guidance fight is intentionally challenging. To reduce unnecessary frustration in this long level:

  • Free respawn enabled during the encounter

  • No penalty on death in this segment

Player feedback regarding potential checkpoint systems for longer story levels is welcome.

Gameplay & System Fixes

  • Fixed multiple collision issues across various areas

  • Fixed unintended multiple squad spawns in Story 3 and Story 6

  • Fixed enemy spawn positioning bug

  • Fixed several spelling errors

  • Corrected a lore-related logical inconsistency (ongoing refinement)

Visual & Asset Updates

  • Updated appearance of several logistic objects

  • Rocket sprite reworked

  • Bullet: Rocket visuals and behavior refined

Performance & Stability

  • Menu delay issue resolved

  • Preloading system reworked

  • Spawn handling improvements

  • General performance optimizations

  • Various internal logic cleanups

Killbot Improvements

  • Stability improvements

  • Behavioral refinements

  • Better integration into combat flow

Upcoming

  • Additional polish pass for Story 7

  • itch.io update rollout

  • Continued balance adjustments

Source

Steam News / 15 February 2026

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