In this update7
Full notes
Full Fragmented Soul: Blackrock update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Balance
Fragmented Soul: Blackrock changes
Story 7 Complete
Story 7 is now fully implemented, including new cutscenes and gameplay sequences. While some polish is still ongoing, the chapter is structurally complete and fully playable.
Guidance Encounter Adjustment
The Guidance fight is intentionally challenging. To reduce unnecessary frustration in this long level:
Free respawn enabled during the encounter
No penalty on death in this segment
Player feedback regarding potential checkpoint systems for longer story levels is welcome.
Gameplay & System Fixes
Fixed multiple collision issues across various areas
Fixed unintended multiple squad spawns in Story 3 and Story 6
Fixed enemy spawn positioning bug
Fixed several spelling errors
Corrected a lore-related logical inconsistency (ongoing refinement)
Visual & Asset Updates
Updated appearance of several logistic objects
Rocket sprite reworked
Bullet: Rocket visuals and behavior refined
Performance & Stability
Menu delay issue resolved
Preloading system reworked
Spawn handling improvements
General performance optimizations
Various internal logic cleanups
Killbot Improvements
Stability improvements
Behavioral refinements
Better integration into combat flow
Upcoming
Additional polish pass for Story 7
itch.io update rollout
Continued balance adjustments
Source
Changelog.gg summarizes and formats this update. How we read updates.
