Full notes
Full Fragmented Soul: Blackrock update
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What changed
- UI and audio
- Gameplay
- Balance
- Performance
Fragmented Soul: Blackrock changes
π© Weapon UI overhaul β weapons are now listed in the HUD, with the active one highlighted by a rounded green frame.
π·οΈ Charon finished β the terrifying Blackrock Spider (only killable with sniper rifles) is now complete!
πΏ Golem finished β the massive Crusher Golem (rocket-only kill) is fully implemented with polish and proper sounds.
π New enemy: Splintrin β swarms of corrupted Blackrock rats that attack in numbers rather than raw power.
π¬ Animation fixes β smoother animations for Charon, Golem Crusher, and Scientists.
π Story 2 progress β the second story mission (escort-based, short but intense) is almost complete β chaos, explosions, and new enemies await!
π¨βπ¬ Escort improvements β scientist timers/triggers fixed and their movement speed increased for less sluggish pacing.
πͺ Door timer feedback β slow-opening doors now display a progress bar: red for long wait, green when almost done, pulsing when plenty of time is left.
π Sound updates β optional distance-based sound gain for extra immersion.
π Bugfix β fixed a crash when trying to switch weapons while only owning one.
Source
Changelog.gg summarizes and formats this update. How we read updates.
