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Steam News11 October 20258mo ago

Blackrock v0.5.2.0 – The “No More Sticky Fireballs” Update

Hey Commanders! This update smooths out a few long-standing annoyances and tweaks the overall flow of your missions.

In this update3

Full notes

Full Fragmented Soul: Blackrock update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Commanders! This update smooths out a few long-standing annoyances and tweaks the overall flow of your missions. Let’s dive in 👇

What changed

2 fixes2 additions5 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
fixed⚔️ Gameplay Fixes & ImprovementsMage troop projectile fix: No more eternal fireballs hanging in mid-air — they now properly vanish after impact.
fixed⚔️ Gameplay Fixes & ImprovementsEnemies respect walls now: No more shooting through solid cover in story missions.
added⚔️ Gameplay Fixes & ImprovementsWeapon unlocks refined: New weapons are unlocked but no longer auto-equipped mid-fight. You’re in charge of what you wield!
changed⚔️ Gameplay Fixes & ImprovementsShard comfort boost: Pickup range increased — less pixel hunting, more smooth flow.
added⚔️ Gameplay Fixes & ImprovementsGenerator repair rebalance: Increased from 2 → 5 to add a small pacing pause until the new shop system arrives.
changed⚔️ Gameplay Fixes & ImprovementsCorebomb rebalance: Price dropped from 5000 → 1200 to make the win condition more accessible. Also made lighter — carrying it shouldn’t feel like dragging a moon anymore.
Generator repair rebalance:25Generator repair rebalance: increased, buffCorebomb rebalance: Price dropped50001200Corebomb rebalance: Price dropped decreased, nerf

Fragmented Soul: Blackrock changes

fixedMage troop projectile fix: No more eternal fireballs hanging in mid-air — they now properly vanish after impact.
fixedEnemies respect walls now: No more shooting through solid cover in story missions.
addedWeapon unlocks refined: New weapons are unlocked but no longer auto-equipped mid-fight. You’re in charge of what you wield!
changedShard comfort boost: Pickup range increased — less pixel hunting, more smooth flow.
addedGenerator repair rebalance: Increased from 2 → 5 to add a small pacing pause until the new shop system arrives.

⚔️ Gameplay Fixes & Improvements

  • Mage troop projectile fix: No more eternal fireballs hanging in mid-air — they now properly vanish after impact.

  • Enemies respect walls now: No more shooting through solid cover in story missions.

  • Weapon unlocks refinedNew weapons are unlocked but no longer auto-equipped mid-fight. You’re in charge of what you wield!
  • Shard comfort boostPickup range increased — less pixel hunting, more smooth flow.
  • Generator repair rebalanceIncreased from 2 → 5 to add a small pacing pause until the new shop system arrives.
  • Corebomb rebalance: Price dropped from 5000 → 1200 to make the win condition more accessible. Also made lighter — carrying it shouldn’t feel like dragging a moon anymore.

🧭 UI & Quality of Life

  • Troop order consistency: Troops now appear in the same order in both the panel and the shop.

  • Minimap clarityPlayer visibility improved — fewer “where am I?!” moments.
  • Windowed mode default: The game now starts in windowed mode by default. Press F4 after the disclaimers to toggle fullscreen anytime.

🔮 Teaser

Next update will bring some changes to Karma Mode (you have found it, right? 😏). Hint: Try to click the Glimmergrubbs in the main menu...

Stay brave out there, Commander. The Blackrock still whispers.

Source

Steam News / 11 October 2025

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