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Steam News21 January 20268mo ago

Update 3: Xeno-Tech is NOW LIVE!

Hello everyone! We just wanted to let you know that Update 3: Xeno-Tech is now live! You can read more about the highlights in this steam post here.

Full notes

Full FOUNDRY update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! We just wanted to let you know that Update 3: Xeno-Tech is now live! You can read more about the highlights in this steam post here.

What changed

19 fixes3 additions12 changes0 removals
  • Gameplay
  • Compatibility
  • Fixes
  • UI and audio
  • Maps
  • Server
addedNew Features:
addedNew terraforming building: Quarry
changedImproved controller support
changedReworked Inventory + Crafting Frame
changedTuned character movement acceleration.
addedEmergency beacon and station terminal can now be made in assemblers.

FOUNDRY changes

addedNew Features:
addedNew terraforming building: Quarry
changedImproved controller support
changedReworked Inventory + Crafting Frame
changedTuned character movement acceleration.

If you're interested in the full changelog, you can read all of it here:

New Features:

  • Exploration content and related mechanics

  • Robot Workstations

  • Xeno Logistics (remote inventory resupply)

  • New terraforming building: Quarry

  • 81 Steam Achievements

  • Improved controller support

  • Reworked Inventory + Crafting Frame

Changes:

  • Tuned character movement acceleration.

  • The character now turns when standing inside the drill ship and the drill ship rotates.

  • Emergency beacon and station terminal can now be made in assemblers.

Fixes:

  • Fixed orbital laser particle system bug.

  • Fixed localization issue on recycler.

  • Fixed unlocalized strings on the galaxy map.

  • Fixed fracking tower strut positions appearing in the wrong location(only works on new fracking towers)

  • Fixed issue with tooltips going offscreen.

  • Fixed large interaction volumes on logistics containers, preventing users from putting signs on them and being able to interact with the sign button.

  • Fixed bug that could occur when connecting to a dedicated server.

  • Fixed bug that could cause not all freight containers to render.

  • Fixed issue where Foundry would not properly restart after changing which mods are enabled.

  • Fixed issue that could occur where a dedicated server wouldn’t start correctly if it was forcibly shut down before it could complete saving the game.

  • Fixed a bug that could occur when the game attempts to autosave to a folder that is being backed up by onedrive.

  • Fixed a bug that could occur when cancelling crafting actions.

  • Fixed a crash that could occur when deconstructing buildings that allow for direct conveyor connections.

  • Adjusted player collider to reduce the chances of it getting stuck.

  • Fixed issue where an item could appear miniaturized during placement.

  • Fixed issue in data processing system related to using the “each” signal

  • Orbital laser now properly turns off when switching equipped item.

  • Fixed issue with orbital laser sometimes visually flickering at last fire position.

  • Fixed issue where fuel depot couldn’t actually be set to 0% fill rate on automatic mode.

  • Fixed desync/incorrect behaviour that could occur when data cables were connected to conveyors.

  • Fixed error that could occur if you unplugged a mic and changed your settings while the game is running.

  • Shipping pad frame now correctly displays fractional weights.

Optimizations:

  • Optimized power grid.

  • Optimized crafting queue.

  • Optimized escalator rendering.

  • Optimized terrain updates when using drill bot/mining drones.

  • Optimized machine screen panel streaming.

  • Optimized solar panel and battery lods.

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Stay tuned for more news! https://store.steampowered.com/app/983870/FOUNDRY/

Source

Steam News / 21 January 2026

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