Update log
Full FOUNDRY update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone! We just wanted to let you know that Update 3: Xeno-Tech is now live! You can read more about the highlights in this steam post here.
Extracted changes
- Gameplay
- Fixes
- Maps
- Server
- Performance
- Store
If you're interested in the full changelog, you can read all of it here:
[expand type="details" expanded="true"]New Features:
Exploration content and related mechanics
Robot Workstations
Xeno Logistics (remote inventory resupply)
New terraforming building: Quarry
81 Steam Achievements
Improved controller support
Reworked Inventory + Crafting Frame
Changes:
Tuned character movement acceleration.
The character now turns when standing inside the drill ship and the drill ship rotates.
Emergency beacon and station terminal can now be made in assemblers.
Fixes:
Fixed orbital laser particle system bug.
Fixed localization issue on recycler.
Fixed unlocalized strings on the galaxy map.
Fixed fracking tower strut positions appearing in the wrong location(only works on new fracking towers)
Fixed issue with tooltips going offscreen.
Fixed large interaction volumes on logistics containers, preventing users from putting signs on them and being able to interact with the sign button.
Fixed bug that could occur when connecting to a dedicated server.
Fixed bug that could cause not all freight containers to render.
Fixed issue where Foundry would not properly restart after changing which mods are enabled.
Fixed issue that could occur where a dedicated server wouldn’t start correctly if it was forcibly shut down before it could complete saving the game.
Fixed a bug that could occur when the game attempts to autosave to a folder that is being backed up by onedrive.
Fixed a bug that could occur when cancelling crafting actions.
Fixed a crash that could occur when deconstructing buildings that allow for direct conveyor connections.
Adjusted player collider to reduce the chances of it getting stuck.
Fixed issue where an item could appear miniaturized during placement.
Fixed issue in data processing system related to using the “each” signal
Orbital laser now properly turns off when switching equipped item.
Fixed issue with orbital laser sometimes visually flickering at last fire position.
Fixed issue where fuel depot couldn’t actually be set to 0% fill rate on automatic mode.
Fixed desync/incorrect behaviour that could occur when data cables were connected to conveyors.
Fixed error that could occur if you unplugged a mic and changed your settings while the game is running.
Shipping pad frame now correctly displays fractional weights.
Optimizations:
Optimized power grid.
Optimized crafting queue.
Optimized escalator rendering.
Optimized terrain updates when using drill bot/mining drones.
Optimized machine screen panel streaming.
Optimized solar panel and battery lods.
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Stay tuned for more news! https://store.steampowered.com/app/983870/FOUNDRY/
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