Hello everyone! Just two days ago Update 3 “Xeno Tech” was released and we hope everyone is enjoying the new features.
In this update2
Full notes
Full FOUNDRY update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
0 fixes2 additions3 changes0 removals
Gameplay
Store
addedJust two days ago Update 3 “Xeno Tech” was released and we hope everyone is enjoying the new features. Naturally we’re now mostly focused on reacting to feedback and bug reports, but thanks to Update 3 being on the experimental branch for about 6 weeks this should be a smooth launch - fingers crossed!
addedWhat’s next?Next up for us is of course Update 4, which will center around Trains, the new Power Plant and more Science Pack 5 content. On top of that we will look at improving some of the existing features.
changedWhat’s next?Meanwhile the public experimental branch for trains is on track to arrive next week. Stay tuned for more information.
changedWhich parts of FOUNDRY need improvement?I’ll start with an example, for me personally modular buildings are high up that list. The general idea of large buildings that allow for different configurations, built by the construction industry seems full of potential and fun, but I don’t think we have managed to make those super interesting in terms of gameplay. I don’t have an immediate suggestion for improvement, but it’s certainly something I will spend some time on in the upcoming weeks. I would love to hear your thoughts on the subject!
changedWhich parts of FOUNDRY need improvement?Stay tuned for more news! https://store.steampowered.com/app/983870/FOUNDRY/
FOUNDRY changes
addedJust two days ago Update 3 “Xeno Tech” was released and we hope everyone is enjoying the new features. Naturally we’re now mostly focused on reacting to feedback and bug reports, but thanks to Update 3 being on the experimental branch for about 6 weeks this should be a smooth launch - fingers crossed!
addedNext up for us is of course Update 4, which will center around Trains, the new Power Plant and more Science Pack 5 content. On top of that we will look at improving some of the existing features.
changedMeanwhile the public experimental branch for trains is on track to arrive next week. Stay tuned for more information.
changedI’ll start with an example, for me personally modular buildings are high up that list. The general idea of large buildings that allow for different configurations, built by the construction industry seems full of potential and fun, but I don’t think we have managed to make those super interesting in terms of gameplay. I don’t have an immediate suggestion for improvement, but it’s certainly something I will spend some time on in the upcoming weeks. I would love to hear your thoughts on the subject!
changedStay tuned for more news! https://store.steampowered.com/app/983870/FOUNDRY/
Just two days ago Update 3 “Xeno Tech” was released and we hope everyone is enjoying the new features. Naturally we’re now mostly focused on reacting to feedback and bug reports, but thanks to Update 3 being on the experimental branch for about 6 weeks this should be a smooth launch - fingers crossed!
What’s next?
Next up for us is of course Update 4, which will center around Trains, the new Power Plant and more Science Pack 5 content. On top of that we will look at improving some of the existing features.
We don’t have a public timeline yet, but given we have already put in quite a bit of work on some of the Update 4 features we expect the time between Update 3 and 4 to be shorter than between the recent big updates.
Meanwhile the public experimental branch for trains is on track to arrive next week. Stay tuned for more information.
Which parts of FOUNDRY need improvement?
I would like to use today's blog post to start a conversation about which existing features of FOUNDRY could need improvement the most.
I’ll start with an example, for me personally modular buildings are high up that list. The general idea of large buildings that allow for different configurations, built by the construction industry seems full of potential and fun, but I don’t think we have managed to make those super interesting in terms of gameplay. I don’t have an immediate suggestion for improvement, but it’s certainly something I will spend some time on in the upcoming weeks. I would love to hear your thoughts on the subject!
Every suggestion is welcome. Please let us know in the Steam comments below.