In this update6
Full notes
Full Forsaken Isle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Store
- Gameplay
- Performance
- Fixes
- UI and audio
Forsaken Isle changes
This update brings new biomes, revamps to some existing biomes, as well as some minor map generation tweaks for underground layers.
Revamped spider biome
Patch Notes
Items
40+ new items
New type of item able to summon specific creatures
Now able to capture and move animals using a creature cage(pigs, sheep, chicken, piglet, lamb, chick)
New armour stand item
New bridge item. Can be placed over deep holes
New tier of magic gem, emerald. Found in deeper caves
Added additional ways to acquire Boots
Added a player notification if equipped tool isn't powerful enough
Weapon tooltips display the weapon type and any unique properties
Biomes and Maps
Added a biome colour overlay to the map screen
Added beach and ocean biomes to the initial island (save files will be roughly converted to include these biomes, in preparation for a future update)
Improved map generation for dirt and stone caves. Now generates chasms and rivers
2 entirely new biomes. These will only be generated on new worlds
New Goblin Town biome containing unique enemies and items. Can be found in dirt caves
New Crystal Cave biome containing unique enemies and items. Can be found in stone caves
Increased the amount of Mine biomes
A new enemy added to the Mine biome
Increased the amount of Spider Lair biomes
Updated the art for the Spider Lair biome
Slightly reduced spider aggression
New items added to the Spider Lair biome
Changed the behaviour of some spider enemies
Biomes now have unique population limits
Red treasure goblins can be found on the deepest cave level
Updated some overworld sprites
New mossy ruins can now contain a teleport to the boss arena
Added new items to the Blue Mushroom biome
Enemies have higher aggression during night time on the overworld
Changes and Fixes
Turtles no longer despawn
Reapers Scythe now only harms hostile targets
Shrines no longer have collision
Items on the cursor are now properly removed when used
Small palm trees no longer alter the floor when destroyed
Balanced the sell value of certain items
Light is now properly calculated when placing or removing tiles
Deep hole tiles now render correctly
Particles from torches now spawn in the correct place
Boomerangs now use the weapons attack rate when thrown at close range
Increased the maximum amount of recipes displayed on the unlock toast
Recipe unlocks now display the keybind to view the recipe tab in the codex
Codex now defaults to the recipe tab
Fixed some accessory slots not being calculated for certain stats
Fixed an issue with beam weapons and enemies turning invisible
Certain floors now require a shovel to remove, to prevent accidental floor destruction
The Witch Doctors house can now be destroyed
The stairs leading to the lower level of the ship should now be functional again
Added higher resolution monitor options up to 3480x2160
Polished main menu art and animations. Fixed art scaling on higher resolutions
Fixed the crate destruction sound playing occasionally
Known Issues:
Travelling to a new island will sometimes cause the air travel button to not function. This can be fixed by sailing to another island and returning, or reloading the save
Future Plans
I've also been working on newer content in preparation for 1.0, which should be the next major content patch, along with some crafting quality of life changes, in game item sources, search bars, etc.
1.0 sneak peek
Source
Changelog.gg summarizes and formats this update. How we read updates.
