Full notes
Full Forsaken Isle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Performance
- UI and audio
- Events
Forsaken Isle changes
This update is mainly focused on improvements, bug fixes, and community requested features.
Patch Notes
Added a captain's quarter level to the ship with an interactable world map(works with existing saves)
Updated the ship deck and hull level art
Food and potion items will now add to the remaining timer if that buff is already active
Normal damage no longer harms animals(weapon and accessories will note when animal damage is enabled)
Adjusted animal hitboxes to match their sprites
Farm animals now check for closest trough
Gave sheep and lambs a makeover
Fixed a performance issue related to entity pathfinding(still investigating the frame drops when switching levels, but this may help)
The Travelling Merchant now properly despawns at night
Dodge and damage reduction are now capped at 75%
Creatures are now correctly moved to closest tile when stuck
Escape rope now correctly checks for legit tiles when used
Increased ward totem size to match the tooltip value
Tall jungle palm leaves can now be destroyed
Mouse clicks are no longer registered when the game window is out of focus
Polished item tooltips
Removed outdated keybinds
Improved readability of event toasts
Improved readability of the artifact unlock text
Artifact unlock screens now display the "view artifact collection" hotkey
Source
Changelog.gg summarizes and formats this update. How we read updates.
