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Steam News10 March 20251y ago

Update 0.12.5

This update is mainly focused on improvements, bug fixes, and community requested features.

Full notes

Full Forsaken Isle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions10 changes2 removals
  • Gameplay
  • Maps
  • Balance
  • Performance
  • UI and audio
  • Events
changedThis update is mainly focused on improvements, bug fixes, and community requested features.
addedPatch NotesAdded a captain's quarter level to the ship with an interactable world map(works with existing saves)
changedPatch NotesUpdated the ship deck and hull level art
changedPatch NotesFood and potion items will now add to the remaining timer if that buff is already active
addedPatch NotesNormal damage no longer harms animals(weapon and accessories will note when animal damage is enabled)
changedPatch NotesAdjusted animal hitboxes to match their sprites

Forsaken Isle changes

changedThis update is mainly focused on improvements, bug fixes, and community requested features.
addedAdded a captain's quarter level to the ship with an interactable world map(works with existing saves)
changedUpdated the ship deck and hull level art
changedFood and potion items will now add to the remaining timer if that buff is already active
addedNormal damage no longer harms animals(weapon and accessories will note when animal damage is enabled)

This update is mainly focused on improvements, bug fixes, and community requested features.

Patch Notes

  • Added a captain's quarter level to the ship with an interactable world map(works with existing saves)

  • Updated the ship deck and hull level art

  • Food and potion items will now add to the remaining timer if that buff is already active

  • Normal damage no longer harms animals(weapon and accessories will note when animal damage is enabled)

  • Adjusted animal hitboxes to match their sprites

  • Farm animals now check for closest trough

  • Gave sheep and lambs a makeover

  • Fixed a performance issue related to entity pathfinding(still investigating the frame drops when switching levels, but this may help)

  • The Travelling Merchant now properly despawns at night

  • Dodge and damage reduction are now capped at 75%

  • Creatures are now correctly moved to closest tile when stuck

  • Escape rope now correctly checks for legit tiles when used

  • Increased ward totem size to match the tooltip value

  • Tall jungle palm leaves can now be destroyed

  • Mouse clicks are no longer registered when the game window is out of focus

  • Polished item tooltips

  • Removed outdated keybinds

  • Improved readability of event toasts

  • Improved readability of the artifact unlock text

  • Artifact unlock screens now display the "view artifact collection" hotkey

Source

Steam News / 10 March 2025

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