In this update2
Full notes
Full Forsaken Isle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- Balance
- Maps
Forsaken Isle changes
This update brings some quality of life and improvements to crafting, and item collection and recipe menus.
Patch Notes
Added a search bar for items and recipes in the codex
All undiscovered items and recipes in the codex now show as hidden to better track progress
Added completion rates to the item and recipe tabs in the codex
Added items categories to the crafting menu
Furnace screens now display stats for accepted fuel items
Crafting screens now display all nearby workbenches
Added a crafting screen toggle to display partial recipes(on by default)
Added additional sorting options for inventories(A-Z, rarity, type)
Creatures no longer have increased nigh time aggression for the first night
Difficulty now affects maximum creature spawns and aggression
Tiles can now be placed under existing tiles
Crafting recipes now correctly update after crafting an item
Fixed an issue with some codex recipes not correctly updating
Deep hole tiles now correctly render tile transitions
Fixed an issue with some broken text outlines
Items can now be placed on crafted dungeon brick floors
Crystallized wall incorrectly placed the wrong wall
Reduced the attack range and health of spectral bows in the dungeon
June/July content update
Development on update 1.0 is still underway and should (hopefully) be ready around late June!
New 1.0 obsidian fortress biome
Source
Changelog.gg summarizes and formats this update. How we read updates.
