In this update5
Full notes
Full Forefront update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Maps
- Fixes
Forefront changes
This week, Forefront is back with another juicy update, from killer highlights, killing enemies with defibs and repair tools, to improved hit indicators, the ability to skip revives, enhanced networking, bug fixes, and much more. Find out more details in our Discord and read the full changelog below!
Where Did I Get Killed From?
Ever wonder how you got eliminated by an opponent, or where you’re being shot from? This update brings you a variety of solutions. Not only have we added killer highlights to help you better understand where you got killed from, we’ve also improved our hit indicators and made them directional. This will give you a better chance at turning the tide in those split-second action moments.
Deadly Tools for Medics and Engineers
As per popular request from the community, get ready for Medics and Engineers to add to the chaos of the game. They will now be able to kill enemy players with their defibrillators and repair tools. Charge up those defibs to max to shock your opponent into oblivion, or drill home their skill issue as they die to your repair tool.
Vote Forefront for VR Game of the Year at the Steam Awards!
The Steam Awards are here! If Forefront has given you a taste of what large-scale VR combat can be, please consider nominating us for Best VR Game of the Year. view
As always, let us know what you think about the game and the update in our Discord. Your thoughts are always appreciated. Cheers, and see you in the game! -TF
Changelog | Early Access - v0.17.70
Featured
Added killer highlights
Added a “skip revive” button when dead
Made hit indicator directional and improved visuals.
Engineers can now kill enemies with the repair tool
Medics can now kill enemies with fully charged defibrillators
Improved networking, which should result in less lag, stutters, etc. for a smoother experience
Increased Friends Limit from 50 to 150 (And outgoing requests, and blocked players from 10 to 30)
Added Content Camera settings for better recording on PCVR (FOV, Eye Rendering Mode, Eye offset, and smoothing)
General
Players can now only be revived a maximum of three times per life
Added left-handed gear swap option in the settings
Added a “swap gadgets on shoulders” option to the settings
Added haptic effects to scoreboard buttons
Added haptics to rush bomb arming
Added sand impact effects on Mauritania
Added comfort settings (calibrate height, snap turn angle and smooth turn speed for both soldier and when in gunner seats, updated vignette settings, and a reset defaults button)
Fixed “Out of Memory” Crashes (potentially)
Fixed control point UI doing damage to helicopters
Fixed weapons rendering through the deploy button
Fixed players getting pushed under terrain / falling through the map in certain places
Fixed being able to sprint while crouching, this is no longer possible now
Fixed exploded points on Rush still showing up when joining the server later
Dying out of bounds will now spawn a ragdoll, but it won’t be able to get a revive
Weapons & Attachments
Added visualization (red light on the launcher will turn on when ready to fire) and audio cue to the RPG cooldown
Adjusted RPG rocket trajectory
Added new repair tool spark effect
Fixed C4 damaging players through unbroken walls
Fixed sniper bullet impacts not being visible for Recon class from a certain distance
Players will now only be able to hear enemy spawn beacons
Vehicles
Added hit confirmation to vehicle turrets
Added water trails behind Zodiacs and Jetskis
Changed a variety of vehicle spawn locations on Iceland and Siberia
Fixed tank reticles
Fixed helicopters freezing when pilots disconnect
Fixed vehicles shooting themselves in certain angles
Fixed being able to crouch and stand to shift height beyond the normal limit in vehicles
Fixed bolt slide sound being played when grabbing certain weapons
UI
Added Australian and South American servers
Added server browser regions filter, of which the default setting is set to ping
Added drop shadow to blue circle and green class icons above friendlies
Added extra space for server names and overlay UI in the server browser
Added informational pop-up if no VR headset is detected to play the game
Added animated arrows to the deploy button once ready to spawn
Added a nice graphic to the end of match UI when no new unlocks are available
Fixed “My Soldier” UI not showing class level anymore + reverted to previous font sizes
Fixed wrong class icon showing in scoreboard after respawning
Fixed flickering repair UI when repairing a moving vehicle
Fixed overlapping levelling up and out of bounds UI
Improved all weapon, gadget, and attachment icons in the loadout menu
Improved UI of unlockable attachments, now showing “X/10 kills” instead of “10 kills”
All loadout buttons can now be pressed with your hands in VR as well as using the pointers
Source
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