HomeGamesUpdatesPricingMethodology
Steam News29 May 20261mo ago

v1.0.32: Daily Supply Automation for Supply Drop Areas

Hi everyone, 😄 Thank you very much for all the feedback, reports, and suggestions you’ve been sharing.

In this update5

Full notes

Full Food Processing Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions12 changes0 removals
  • Gameplay
  • Store
  • UI and audio
changedThank you very much for all the feedback, reports, and suggestions you’ve been sharing. We are still reading and collecting everything, and many of your requests are helping us decide what should be improved first, especially when it comes to reducing repetitive steps and making day-to-day factory operations smoother.
changedOur approach remains the same: we will keep iterating and delivering improvements step by step, while prioritizing changes that are feasible to ship and have a meaningful impact for most players. Some ideas need more planning time because they touch multiple systems at once, but we will continue to move forward incrementally and share progress through devlogs as usual.
addedThis update is focused on one big request we’ve seen repeatedly: adding more automation to purchasing supplies so you don’t need to repeat the same buying workflow every day.
added1. Supply Drop Area Upgrade: Daily Supply AutomationSupply Drop Areas can now be upgraded to manage daily recurring purchases for any supply type, including commodities, packaging, and labels .
added1. Supply Drop Area Upgrade: Daily Supply Automationa. Updated Supply Drop Area visuals The Supply Drop Area now has a clearer, more proper drop space. After upgrading, it will also display a monitor that you can interact with to configure daily supply settings.
changed1. Supply Drop Area Upgrade: Daily Supply Automationb. Upgradeable at Tier 20 The Supply Drop Area upgrade becomes available at Tier 20 , unlocking the Daily Supply management feature.

Food Processing Simulator changes

changedThank you very much for all the feedback, reports, and suggestions you’ve been sharing. We are still reading and collecting everything, and many of your requests are helping us decide what should be improved first, especially when it comes to reducing repetitive steps and making day-to-day factory operations smoother.
changedOur approach remains the same: we will keep iterating and delivering improvements step by step, while prioritizing changes that are feasible to ship and have a meaningful impact for most players. Some ideas need more planning time because they touch multiple systems at once, but we will continue to move forward incrementally and share progress through devlogs as usual.
addedThis update is focused on one big request we’ve seen repeatedly: adding more automation to purchasing supplies so you don’t need to repeat the same buying workflow every day.
addedSupply Drop Areas can now be upgraded to manage daily recurring purchases for any supply type, including commodities, packaging, and labels .
addeda. Updated Supply Drop Area visuals The Supply Drop Area now has a clearer, more proper drop space. After upgrading, it will also display a monitor that you can interact with to configure daily supply settings.

Hi everyone, 😄

Thank you very much for all the feedback, reports, and suggestions you’ve been sharing. We are still reading and collecting everything, and many of your requests are helping us decide what should be improved first, especially when it comes to reducing repetitive steps and making day-to-day factory operations smoother.

Our approach remains the same: we will keep iterating and delivering improvements step by step, while prioritizing changes that are feasible to ship and have a meaningful impact for most players. Some ideas need more planning time because they touch multiple systems at once, but we will continue to move forward incrementally and share progress through devlogs as usual.

This update is focused on one big request we’ve seen repeatedly: adding more automation to purchasing supplies so you don’t need to repeat the same buying workflow every day.

Main Updates

1. Supply Drop Area Upgrade: Daily Supply Automation

Supply Drop Areas can now be upgraded to manage daily recurring purchases for any supply type, including commodities, packaging, and labels.

a. Updated Supply Drop Area visuals The Supply Drop Area now has a clearer, more proper drop space. After upgrading, it will also display a monitor that you can interact with to configure daily supply settings.

b. Upgradeable at Tier 20 The Supply Drop Area upgrade becomes available at Tier 20, unlocking the Daily Supply management feature.

c. New Daily Supply Settings UI A new UI screen has been added for Daily Supply configuration, with a layout designed to feel familiar and consistent with the tablet style UI.

d. Per-building Daily Supply configuration Daily Supply settings are configured per Factory Supply Drop Area. This means you can set:

  • Factory Building 1 daily supplies, and

  • Factory Building 2 daily supplies (only if you have unlocked Factory Building 2). If Factory Building 2 is not unlocked yet, only Supply Drop Area 1 can be configured.

e. Temporary changes with confirmation and Apply This UI uses a temporary state system. If you change settings and close the monitor (X or ESC), a confirmation prompt will appear to discard changes and revert to the previously saved configuration. Use Apply to confirm and save.

Once applied, daily purchases will be processed automatically at day change, whether you end the day normally or use Force End Day.

Improvements

  1. Updated the Cold Storage Rack Employee Settings information to clarify that the Box Fill rule is also followed by employees when deciding which boxes should be stored.

Extra Notes

1. Reverted detailed idle information

Based on player feedback, we decided to temporarily postpone the detailed idle reason text that was introduced previously. While the extra detail could be useful, it also caused employees to spend time displaying and waiting on text, which made their work feel slower overall.

For now, we reverted the idle display back to a simpler state (without showing the reason). However, the wording has been adjusted so it is not only the plain word “Idle”.

Thank you again for your continued support and for helping shape the game through your feedback and suggestions. We will keep prioritizing improvements based on feasibility and impact, and continue pushing updates step by step as we validate each change.

If you encounter any issues or unexpected behavior, please report them through the in-game Bug Report Menu and/or the Steam Discussions, so we can investigate with your details and logs.

See you in the next update! 🥗🚚

Food Processing Simulator

Source

Steam News / 29 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.