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Full notes
Full Food Processing Simulator update
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What changed
- Balance
- Gameplay
- Events
- Performance
Food Processing Simulator changes
Hi everyone, 😄
We have a special announcement today: Food Processing Simulator is now 20% off as part of a Weeklong Deal (16 - 23 February 2026). If you have friends or families who have been interested but have not picked it up yet, this is a great time to invite them in and grab the game at a special price.
This is also the second discount since launch. Since our launch discount ended, we have been actively updating the game for almost two months, with frequent improvements and new systems based on player feedback. Here are some highlights you may have missed:
What’s New Since the Launch Discount
1. Vendor Truck Expansion
We introduced the Vendor Truck feature as an additional optional challenge loop. You can increase your Reputation Level by selling products using the Vendor Truck across multiple sales locations, each with its own preferences and product popularity. This gives you a new way to earn extra income beyond Client Projects.
2. More Equipment to Improve Playstyles
We added more equipment to support smoother day-to-day factory work, including systems and tools such as:
Configurable Cold Storage Racks and Supply Racks to manage production,
Box Carrier and Hand Forklift for moving boxes in indoor areas,
And more equipment that improves handling, storage, and logistics
3. Machine Improvements
We introduced new machine features and updates that make production clearer and easier to manage. Many machines now provide better information, better interactions, and added functionality to support more complex factory setups.
4. Expanded Areas and Loading Zones
The playable area has grown compared to the early version at launch. This includes:
Expanded Cold Storage space
A larger starting factory area
Additional Loading Zones that can be unlocked and expanded once you reach certain Tier milestones
We already have plan for further improvement for the production and cold storage more so stay tuned for it.
5. Improved Employee Behavior
With community feedback, we have continued improving employee logic and control. Employees now behave more efficiently, feel smarter, and support production flow better than in the early launch version.
6. Ongoing Optimization Improvements
We know optimization is still not perfect, but since launch we have consistently monitored performance feedback and shipped incremental improvements to make the game smoother over time. This is still an active focus for us.
7. Many Quality of Life Updates
We also released many smaller QoL improvements that make daily gameplay smoother, clearer, and less repetitive. A lot of these came directly from community suggestions and player reports.
And there is still more. You can follow the full progress through the devlogs we post regularly. Please note that not every community suggestion has been implemented yet, but we are working iteratively and incrementally while reviewing feasibility and impact for each change.
We hope this Weeklong Deal helps bring more players into the game, and we are excited to hear new ideas, feedback, and discussions from new and existing players. If you have thoughts about what should be improved next, we would love to hear from you in the Steam Discussions.
See you in the next update! 🥗🚚
Source
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