What changed
3 fixes3 additions1 change0 removals
addedFly High Runners Demo updatesHello runners! We're also working on a new gameplay trailer that should represent the current Fly High Runners version and game pace much more accurately. Fingers crossed it will be done in time, it's my first interaction with DaVinci Resolve, a great time to try a new piece of software; but that has been the story of our entire development timeline!
addedFly High Runners Demo updatesOtherwise we're fine-tuning our game for Next Fest , fixing some last minute bugs and adding various QoLs. Also we will be adding a send feedback form in the game that should send your message via a bot to right into one of our discord channels. Until then, you can join our discord if you have any feedback or are looking for someone to play FHR with.
addedBuild 0.6.5.4added 6th player slot in FFA mode with EMP, jetpack, trail, hoverboard, leaderboard specific colors
changedBuild 0.6.5.4players have their own layers rather than all enemies being on same layer; sometimes various skin parts would overlap because of this
fixedBuild 0.6.5.4fixed a bug at the end of the game in 3v3, where only 2 players would show on the graffiti wall
fixedBuild 0.6.5.4fixed a bug where you could join with room code between FFA - TEAM lobby types
Fly High Runners changes
addedHello runners! We're also working on a new gameplay trailer that should represent the current Fly High Runners version and game pace much more accurately. Fingers crossed it will be done in time, it's my first interaction with DaVinci Resolve, a great time to try a new piece of software; but that has been the story of our entire development timeline!
addedOtherwise we're fine-tuning our game for Next Fest , fixing some last minute bugs and adding various QoLs. Also we will be adding a send feedback form in the game that should send your message via a bot to right into one of our discord channels. Until then, you can join our discord if you have any feedback or are looking for someone to play FHR with.
addedadded 6th player slot in FFA mode with EMP, jetpack, trail, hoverboard, leaderboard specific colors
changedplayers have their own layers rather than all enemies being on same layer; sometimes various skin parts would overlap because of this
fixedfixed a bug at the end of the game in 3v3, where only 2 players would show on the graffiti wall
Fly High Runners Demo updates
Hello runners! We're also working on a new gameplay trailer that should represent the current Fly High Runners version and game pace much more accurately. Fingers crossed it will be done in time, it's my first interaction with DaVinci Resolve, a great time to try a new piece of software; but that has been the story of our entire development timeline!
Otherwise we're fine-tuning our game for Next Fest, fixing some last minute bugs and adding various QoLs. Also we will be adding a send feedback form in the game that should send your message via a bot to right into one of our discord channels. Until then, you can join our discord if you have any feedback or are looking for someone to play FHR with.
Build 0.6.5.4
added 6th player slot in FFA mode with EMP, jetpack, trail, hoverboard, leaderboard specific colors
players have their own layers rather than all enemies being on same layer; sometimes various skin parts would overlap because of this
in TEAM mode, after ready check you can't change your team anymore. But you can unready if you want to do a change
fixed a bug at the end of the game in 3v3, where only 2 players would show on the graffiti wall
fixed a bug where you could join with room code between FFA - TEAM lobby types
fixed some particle bugs on jetpack trail / flame
On behalf of our team (Jamayk, RustyStorm & MrPhilipJoel), thanks for your attention and see ya next time!