In this update4
Full notes
Full Fly High Runners update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Balance
- Server
Fly High Runners changes
It's only a demo,
but your friends will sabotage your deliveries like it's launch day!
Hello runners! We stealth-released our demo a month before Next Fest. In case you haven't been following us, this is our first released game. Our team of three has been working on this demo in our spare time and while there are plenty of areas to improve, we'd really love your feedback and energy! Thank you for being here!
Build 0.6.5.3
improved UI and navigation
removed two radio station songs were cursing was a bit excessive
updated leaderboard manager to adapt to DUOs (team color and total)
updated endgame score and FHR TV to adapt to DUOs (same as above)
added several disconnects checks and logs for us to track
added x, discord and steam links in the settings menu
fixed scene refresh issue on fusion shutdown
disabled Quickmatch for the duration of Demo
updated various texts (info, menu, settings, DUOs)
when in DUO lobby you can't ready check unless you pick a team now
fixed a bug where leave game wouldn't be available during the match
several bugs connection/multiplayer related
updated the character library sprite
Future plans?
Support Fly High Runners demo release and Next Fest - we're watching the logs and servers closely! You can join us on discord if you have any bugs or feedback; or maybe you just want to race us for Runner of the Night. We're also working on reconnect, a city parallax update (for the far back layer) and a few more gameplay elements to the city. On the long run, we'll need a few more QoL elements, UI, settings, steam input. Then it's all about content, achievements, unlockables, player housing and more diverse power-ups.
On behalf of our team (Jamayk, RustyStorm & MrPhilipJoel), I thank for your attention and see ya next time!
Source
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