In this update2
Full notes
Full Fly High Runners update
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Repeated intro
Hello, Runners,
What changed
- Gameplay
Fly High Runners changes
We are soft launching our game!
It all started as a Mars Taxi 1997 spiritual successor game concept (HELLO TAXI, TAXI!). I was looking for those annoying, Flappy Bird-style 2D controls while battling my friends and getting a couple of laughs. With no game dev experience, it was more like a personal playground.
Soon enough "I" turned into "we". RustyStorm joined the chat on art and MrPhilipJoel with Unity seniority and the team was complete! We had so much fun on this amazing journey, discovering how to reach our vision and where our limits were. There was so much we didn't know; there were playtests, demos, music, graphics, pitching and everything up to twitch integration and even mobile cross platform iOS/Android (work in progress).
We have a lot of more ideas for both vertical and horizontal content we'd like to add, but with no publisher, marketing and just a couple hundreds wishlists our expectations are right where they should be. We wanted to get the game in front of you and see if you like it.
Cyberpunk Fest
We're participating in it this week; let's hope for some good games and discounts that everyone will enjoy. And remember, you're breathtaking!
Many thanks towards the indie community for taking time to write tutorials for shaders, animations, networking and everything else. This project was started before the vibecoding era began so we learned a lot from the kind creators who shared their experience with us. And also thank you to all our friends and playtesters who helped us along the way with finding bugs and offering critical feedback and ideas - many of them are in the game now as quest owners.
On behalf of our team (Jamayk, RustyStorm & MrPhilipJoel), thank for your attention and see ya next time!
Source
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