In this update4
Full notes
Full Fly High Runners update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Fly High Runners changes
Happy holidays!
At this time of year, we slow down, relax and spend time with our families; minus the Christmas Day patch and post update! While we did not have as much time on the project over the last few weeks, work work, our latest Fly High Runners update brings the highly anticipated Duo Mode. We had blast working on our first game and, hopefully, we'll keep at it next year too. This will be our last 2025 update, happy New Year and may you have an awesome 2026!
Build 0.6.4.1
added Duo Mode
setup the build and pipeline for Steam Playtest.
various bugfixes from previous update
DUOs
There's a new room type for DUO's when starting a game. In this mode:
Players choose a team (Red or Blue) in the lobby
Your team net worth is the combined money of all team members
Players receive team-colored visuals and effects
Abilities only affect players on the opposing team
Win the game by having the highest team net worth at the end of the match!
Steam Playtest
We've got our first public build accepted! While it's not Open to everyone yet, there is an underground Fly High Runners Steam Playtest happening right now. The keys are going super hot on the black market! (it's our discord and the playtest keys are free).
Source
Changelog.gg summarizes and formats this update. How we read updates.
