In this update5
Full notes
Full FluxWerks update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Performance
- Fixes
FluxWerks changes
FluxWerks v0.2.10 - 12-06-2026
New Features
Drag to Build - hold the place button and drag to build a whole row or field of the selected building at once. Configure the building first (rotation, elevator height, inserter reach, …) and every copy matches it; Q/E adjusts the spacing between buildings while dragging.
Parallel belt and pipe lines - aim a belt or pipe line as usual, then hold the confirm click and drag sideways to stamp up to 8 identical parallel lines; Q/E adjusts the gap between them while dragging.
Statistics panel - replaces the old Power panel. Graphs now persist with your save game and track per building data for power, computing and pollution.
Fluid Storage - new tank building (unlocked by Fluid Handling) for buffering fluids, filled and drained with fluid pumps. Item storages no longer accept fluids.
Stack Size research - new repeatable bot upgrade (9 levels) that increases inventory stack size by 100 per level.
Solar panels need open sky - panels buried, roofed over or underwater no longer produce power, and partially covered panels produce proportionally less. Pollution on a panel also dims it (50 pollution means half output). The panel inspector shows sky access and pollution penalty.
Run in Background - new setting to keep the game running while the window is unfocused.
Mute When Unfocused - new audio setting that silences the game while the window is unfocused.
Improvements
Bigger area markings - mining and other area tools now limit markings by total volume instead of 16 per side, so a flat marking can cover a much larger area within your interaction range.
Hold to raise/lower - the raise/lower keys now repeat with accelerating speed while held, so tall elevators and deep markings no longer need a key press per step.
Inserter range on raise/lower - inserter arm length is now adjusted with the raise/lower keys instead of Shift+Scroll, matching the other placement controls.
Demolish hold feedback - holding to demolish now grows the red marker box from the ground up; once it completes, sweep over more buildings to mark them instantly without releasing.
Routers on belts/pipes - routers can now be placed directly on an existing belt (and fluid routers on pipes); the ghost turns amber and the replaced tile is refunded. Works with drag-build too.
Minimizable scanner - the new Scanner button on the minimap collapses the scan view down to just the coordinate header and buttons.
Replace fluids - the replace tool can now target unlocked fluids and the replaced fluid is collected into your inventory just like draining.
Smarter inserters - inserters no longer pick up items their target building cannot accept (for example after a recipe change), leaving them on the belt instead. An inserter already holding an item its target can no longer accept shows a blocked icon and raises a notification, and selecting the inserter offers a Take item button to move the stuck item into your inventory.
Cancel constructions - Clear Designations now also cancels all in-progress constructions and refunds their costs, and the demolish tool removes an in-progress building instantly with a single click (no hold, no nanobots).
Visual improvements
Better metal lighting - metallic surfaces now keep their true colors better in shade and at glancing angles.
Night reflections - smooth metal surfaces and water now mirror the stars and the moon at night.
Improved water - dead-calm air leaves a flatter surface.
Improved wind - wind speed now changes continuously within each weather state instead of being locked in one speed for whole weather state duration.
Improved icons - Re-rendered item and building icons with much better lighting.
Dynamic building lights - building light emission now reflects what the building is doing: idle or unpowered machines go dark, working ones glow brighter the better they run, and batteries show their charge level.
Bug Fixes
Fixed rare random crashes that could happen while moving around the world.
Fixed the player's nanobot cloud smearing into streaks in water reflections.
Fixed solar power briefly jumping to full output at dusk (and dipping after dawn) - solar output now follows one smooth sun curve from sunrise to sunset.
Fixed obsidian created by lava meeting water disappearing after leaving the area and returning.
Fixed the "Open save folder" button in the load menu not working.
Fixed the demolition marker box on non-square buildings not matching the building footprint.
Balance Changes
Pollution spread - pollution now always drifts at least 8 blocks downwind to avoid stacking it only on the building footprint.
Player light - toggling the light now reserves 1 nanobot instead of 4, leaving more bots free for work.
Source
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