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Steam News12 June 202622d ago

Update v0.2.10

FluxWerks v0.2.10 - 12-06-2026 New Features Drag to Build - hold the place button and drag to build a whole row or field of the selected building at once.

In this update5

Full notes

Full FluxWerks update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes6 additions9 changes3 removals
  • UI and audio
  • Gameplay
  • Balance
  • Performance
  • Fixes
changedNew FeaturesDrag to Build - hold the place button and drag to build a whole row or field of the selected building at once. Configure the building first (rotation, elevator height, inserter reach, …) and every copy matches it; Q/E adjusts the spacing between buildings while dragging.
addedNew FeaturesFluid Storage - new tank building (unlocked by Fluid Handling) for buffering fluids, filled and drained with fluid pumps. Item storages no longer accept fluids.
addedNew FeaturesStack Size research - new repeatable bot upgrade (9 levels) that increases inventory stack size by 100 per level.
removedNew FeaturesSolar panels need open sky - panels buried, roofed over or underwater no longer produce power, and partially covered panels produce proportionally less. Pollution on a panel also dims it (50 pollution means half output). The panel inspector shows sky access and pollution penalty.
addedNew FeaturesRun in Background - new setting to keep the game running while the window is unfocused.
addedNew FeaturesMute When Unfocused - new audio setting that silences the game while the window is unfocused.

FluxWerks changes

changedDrag to Build - hold the place button and drag to build a whole row or field of the selected building at once. Configure the building first (rotation, elevator height, inserter reach, …) and every copy matches it; Q/E adjusts the spacing between buildings while dragging.
addedFluid Storage - new tank building (unlocked by Fluid Handling) for buffering fluids, filled and drained with fluid pumps. Item storages no longer accept fluids.
addedStack Size research - new repeatable bot upgrade (9 levels) that increases inventory stack size by 100 per level.
removedSolar panels need open sky - panels buried, roofed over or underwater no longer produce power, and partially covered panels produce proportionally less. Pollution on a panel also dims it (50 pollution means half output). The panel inspector shows sky access and pollution penalty.
addedRun in Background - new setting to keep the game running while the window is unfocused.

FluxWerks v0.2.10 - 12-06-2026

New Features

  • Drag to Build - hold the place button and drag to build a whole row or field of the selected building at once. Configure the building first (rotation, elevator height, inserter reach, …) and every copy matches it; Q/E adjusts the spacing between buildings while dragging.

  • Parallel belt and pipe lines - aim a belt or pipe line as usual, then hold the confirm click and drag sideways to stamp up to 8 identical parallel lines; Q/E adjusts the gap between them while dragging.

  • Statistics panel - replaces the old Power panel. Graphs now persist with your save game and track per building data for power, computing and pollution.

  • Fluid Storage - new tank building (unlocked by Fluid Handling) for buffering fluids, filled and drained with fluid pumps. Item storages no longer accept fluids.

  • Stack Size research - new repeatable bot upgrade (9 levels) that increases inventory stack size by 100 per level.

  • Solar panels need open sky - panels buried, roofed over or underwater no longer produce power, and partially covered panels produce proportionally less. Pollution on a panel also dims it (50 pollution means half output). The panel inspector shows sky access and pollution penalty.

  • Run in Background - new setting to keep the game running while the window is unfocused.

  • Mute When Unfocused - new audio setting that silences the game while the window is unfocused.

Improvements

  • Bigger area markings - mining and other area tools now limit markings by total volume instead of 16 per side, so a flat marking can cover a much larger area within your interaction range.

  • Hold to raise/lower - the raise/lower keys now repeat with accelerating speed while held, so tall elevators and deep markings no longer need a key press per step.

  • Inserter range on raise/lower - inserter arm length is now adjusted with the raise/lower keys instead of Shift+Scroll, matching the other placement controls.

  • Demolish hold feedback - holding to demolish now grows the red marker box from the ground up; once it completes, sweep over more buildings to mark them instantly without releasing.

  • Routers on belts/pipes - routers can now be placed directly on an existing belt (and fluid routers on pipes); the ghost turns amber and the replaced tile is refunded. Works with drag-build too.

  • Minimizable scanner - the new Scanner button on the minimap collapses the scan view down to just the coordinate header and buttons.

  • Replace fluids - the replace tool can now target unlocked fluids and the replaced fluid is collected into your inventory just like draining.

  • Smarter inserters - inserters no longer pick up items their target building cannot accept (for example after a recipe change), leaving them on the belt instead. An inserter already holding an item its target can no longer accept shows a blocked icon and raises a notification, and selecting the inserter offers a Take item button to move the stuck item into your inventory.

  • Cancel constructions - Clear Designations now also cancels all in-progress constructions and refunds their costs, and the demolish tool removes an in-progress building instantly with a single click (no hold, no nanobots).

Visual improvements

  • Better metal lighting - metallic surfaces now keep their true colors better in shade and at glancing angles.

  • Night reflections - smooth metal surfaces and water now mirror the stars and the moon at night.

  • Improved water - dead-calm air leaves a flatter surface.

  • Improved wind - wind speed now changes continuously within each weather state instead of being locked in one speed for whole weather state duration.

  • Improved icons - Re-rendered item and building icons with much better lighting.

  • Dynamic building lights - building light emission now reflects what the building is doing: idle or unpowered machines go dark, working ones glow brighter the better they run, and batteries show their charge level.

Bug Fixes

  • Fixed rare random crashes that could happen while moving around the world.

  • Fixed the player's nanobot cloud smearing into streaks in water reflections.

  • Fixed solar power briefly jumping to full output at dusk (and dipping after dawn) - solar output now follows one smooth sun curve from sunrise to sunset.

  • Fixed obsidian created by lava meeting water disappearing after leaving the area and returning.

  • Fixed the "Open save folder" button in the load menu not working.

  • Fixed the demolition marker box on non-square buildings not matching the building footprint.

Balance Changes

  • Pollution spread - pollution now always drifts at least 8 blocks downwind to avoid stacking it only on the building footprint.

  • Player light - toggling the light now reserves 1 nanobot instead of 4, leaving more bots free for work.

Source

Steam News / 12 June 2026

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