Full notes
Full Flowereverie update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Exactly one year to the day since my last update, I've decided the game is finally in a good enough state to transition to Full Release!
Honestly, for this full release, I can't believe how many things I've added. I added so many things that I have forgotten to document, that herein I list only the biggest features I've implemented:
Redesigned the entire music system, each area now has a pool of music it can pull from. Fixed typos and spelling mistakes. Added a new enduring mystery that overarches the entire game. Added preloading: the title screen now loads your preferences before you hit Load Game. Added a splash sprite that shows how new Kotodama would affect a flower. Added more Easter Eggs. Added more lore. Added more worldbuilding. Added more routes, and made the routes more cleanly defined by Ashirai. Made the tutorial on arrangement ranks clearer. Spruced up the endings. Added way more QoL. Caught the Mac port up to where the Windows version was. Steam achievements now work on Mac.
The work is never done, I still have many more tweaks I'd like to make, but I feel getting a new fresh set of eyes on the game will help me stop bikeshedding minutia.
Source
Changelog.gg summarizes and formats this update. How we read updates.
