Full notes
Full Flowereverie update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Another patch with lots of requested features! I've been hard at work the past few weeks implementing some of the most highly requested features like Cloud Saves and Windowed Mode, and now those features are here!
All the changes today, just like the last patch, are for Windows only. The Mac version of these changes are still a work in progress.
Added cloud saves. Added windowed support, window resizing, and fullscreen toggling. Fixed some typos and added some flavor text and overworld objects. Added a dozen Easter Eggs referencing other videogames. Added a barrier in the church to move one Spell later and make it have more utility. Changed the plant names in the museum to not contain duplicates. Added an ingame prize for beating the game. Gave more utility to a postgame Spell. Added a feature that tells you what Spells you didn't encounter after you beat the game, in case you have missed any. Added more catharsis in the ending cutscene. Fixed picking up a flower when you had 0 of that flower always generating the New Flower text. (It will still happen once on your save file before it fixes itself.) Changed the Sakuya's vase achievement to require not having the final flower (which it used to always require before the last patch.)
Source
Changelog.gg summarizes and formats this update. How we read updates.
