HomeGamesUpdatesPricingMethodology
Steam News20 July 20241y ago

Patch Notes: July 20

Big patch! It's been a few months since the last patch, and that's because I was trying to implement some big changes.

Full notes

Full Flowereverie update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • Gameplay
  • UI and audio
addedIt's been a few months since the last patch, and that's because I was trying to implement some big changes. Adding windowed support, getting achievements working on Mac, infinite undo, and cloud saves are all monstrous endeavors, and while none of those highly requested features are in this patch, this patch does have a lot of great QoL fixes:
fixedFixed the positioning of some quest markers. Fixed a bug where a certain Spell would be encountered too early. Made the map start at your character's position instead of the Town Hall. Fixed a bug where sometimes you would talk to the wrong NPC if two NPCs were in speaking range to you. Added an indicator to show which NPC you are talking to. Fixed some misleading NPC text and typos. Added some new flavor text to multiple NPCs. Fixed a crash caused by minimizing the game window while the game is loading. Fixed a bug where an NPC would sometimes say a Spell early, causing a potential sequence break.

Big patch!

It's been a few months since the last patch, and that's because I was trying to implement some big changes. Adding windowed support, getting achievements working on Mac, infinite undo, and cloud saves are all monstrous endeavors, and while none of those highly requested features are in this patch, this patch does have a lot of great QoL fixes:

Fixed the positioning of some quest markers. Fixed a bug where a certain Spell would be encountered too early. Made the map start at your character's position instead of the Town Hall. Fixed a bug where sometimes you would talk to the wrong NPC if two NPCs were in speaking range to you. Added an indicator to show which NPC you are talking to. Fixed some misleading NPC text and typos. Added some new flavor text to multiple NPCs. Fixed a crash caused by minimizing the game window while the game is loading. Fixed a bug where an NPC would sometimes say a Spell early, causing a potential sequence break.

Source

Steam News / 20 July 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.