Full notes
Full Flowereverie update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Big patch!
It's been a few months since the last patch, and that's because I was trying to implement some big changes. Adding windowed support, getting achievements working on Mac, infinite undo, and cloud saves are all monstrous endeavors, and while none of those highly requested features are in this patch, this patch does have a lot of great QoL fixes:
Fixed the positioning of some quest markers. Fixed a bug where a certain Spell would be encountered too early. Made the map start at your character's position instead of the Town Hall. Fixed a bug where sometimes you would talk to the wrong NPC if two NPCs were in speaking range to you. Added an indicator to show which NPC you are talking to. Fixed some misleading NPC text and typos. Added some new flavor text to multiple NPCs. Fixed a crash caused by minimizing the game window while the game is loading. Fixed a bug where an NPC would sometimes say a Spell early, causing a potential sequence break.
Source
Changelog.gg summarizes and formats this update. How we read updates.
