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Steam News7 August 202511mo ago

Demo Patch Notes for v0.07.14.717

Hey! We've just released a new demo patch, just in time for Tiny Teams! Aside from the usual such as smaller bugfixes, UI improvements and visual tweaks, this update actually comes with two big changes (that were inspir

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Full Flick Shot Rogues update

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Repeated intro

Hey! We've just released a new demo patch, just in time for Tiny Teams!

What changed

0 fixes4 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
addedHey! We've just released a new demo patch, just in time for Tiny Teams!
changedAside from the usual such as smaller bugfixes, UI improvements and visual tweaks, this update actually comes with two big changes (that were inspired by community feedback):
added1) Relics are now chosen before starting a runUp until now, it was difficult for new players to really get the difference between a trinket, a relic, a curse - so we've reworked a few parts of the game to streamline the whole process of starting a new run and emphasize the way relics and heroes interact.
added1) Relics are now chosen before starting a runHow does this look in practice? Well, here's the new character selection screen:
changed1) Relics are now chosen before starting a runWe hope that this will help communicate better what we're aiming for gameplay-wise for our game - let us know what you think!
changed2) Reworked fine-adjustment tutorialYou've heard correctly - you can actually fine-adjust your flick with pinpoint accuracy ! Always could, in fact! Which is especially useful in the later stages of the game, when a wrong flick can actually end your run!

Flick Shot Rogues changes

addedHey! We've just released a new demo patch, just in time for Tiny Teams!
changedAside from the usual such as smaller bugfixes, UI improvements and visual tweaks, this update actually comes with two big changes (that were inspired by community feedback):
addedUp until now, it was difficult for new players to really get the difference between a trinket, a relic, a curse - so we've reworked a few parts of the game to streamline the whole process of starting a new run and emphasize the way relics and heroes interact.
addedHow does this look in practice? Well, here's the new character selection screen:
changedWe hope that this will help communicate better what we're aiming for gameplay-wise for our game - let us know what you think!

Aside from the usual such as smaller bugfixes, UI improvements and visual tweaks, this update actually comes with two big changes (that were inspired by community feedback):

1) Relics are now chosen before starting a run

Here's the thing about relics: They're really just subclasses that you can freely assign to any hero - and this allows for lots of fun combinations and synergies when you build your ultimate pirate tag team.

Up until now, it was difficult for new players to really get the difference between a trinket, a relic, a curse - so we've reworked a few parts of the game to streamline the whole process of starting a new run and emphasize the way relics and heroes interact.

How does this look in practice? Well, here's the new character selection screen:

Steam post image (Notice the custom disks the characters are now standing on - those change depending on the relic you've assigned to the specific hero - pretty neat, right?)

We hope that this will help communicate better what we're aiming for gameplay-wise for our game - let us know what you think!

2) Reworked fine-adjustment tutorial

We also noticed that staggering amount of players don't use the fine-adjustment features built-in into the game.

You've heard correctly - you can actually fine-adjust your flick with pinpoint accuracy! Always could, in fact! Which is especially useful in the later stages of the game, when a wrong flick can actually end your run!

Of course, it's really our fault for not conveying this better to players - which is why we've reworked our tutorial to better illustrate how to actually fine-adjust your flicks - we hope this will take your trick shots to the next level!

Steam post image (A screenshot from the new fine-adjust tutorial!)

Anyway, that's it for now. As always, please let us know if you find any bugs and give us your feedback if you find the time!

Source

Steam News / 7 August 2025

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