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Full Flick Shot Rogues update
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Repeated intro
Hey! We've just released a new demo patch, just in time for Tiny Teams!
What changed
- Gameplay
- UI and audio
- Maps
Flick Shot Rogues changes
Aside from the usual such as smaller bugfixes, UI improvements and visual tweaks, this update actually comes with two big changes (that were inspired by community feedback):
1) Relics are now chosen before starting a run
Here's the thing about relics: They're really just subclasses that you can freely assign to any hero - and this allows for lots of fun combinations and synergies when you build your ultimate pirate tag team.
Up until now, it was difficult for new players to really get the difference between a trinket, a relic, a curse - so we've reworked a few parts of the game to streamline the whole process of starting a new run and emphasize the way relics and heroes interact.
How does this look in practice? Well, here's the new character selection screen:
Steam post image (Notice the custom disks the characters are now standing on - those change depending on the relic you've assigned to the specific hero - pretty neat, right?)
We hope that this will help communicate better what we're aiming for gameplay-wise for our game - let us know what you think!
2) Reworked fine-adjustment tutorial
We also noticed that staggering amount of players don't use the fine-adjustment features built-in into the game.
You've heard correctly - you can actually fine-adjust your flick with pinpoint accuracy! Always could, in fact! Which is especially useful in the later stages of the game, when a wrong flick can actually end your run!
Of course, it's really our fault for not conveying this better to players - which is why we've reworked our tutorial to better illustrate how to actually fine-adjust your flicks - we hope this will take your trick shots to the next level!
Steam post image (A screenshot from the new fine-adjust tutorial!)
Anyway, that's it for now. As always, please let us know if you find any bugs and give us your feedback if you find the time!
Source
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