Full notes
Full Flick Shot Rogues update
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What changed
- Fixes
- Balance
- Gameplay
- UI and audio
Fixed bugs occurring when spamming buttons during loading screens
Fixed bug where heroes would sometimes deal 0 damage and have 0 attack reach when starting a run
Fixed edge case bug where item and curse triggers could be lost in very complex builds
Teleportation effects can no longer teleport the player inside final boss geysers
Final Boss health now increases on higher doom levels
Fixed bug where hero pairings that won a run weren't correctly showing up in the logbook if at least one hero was cursed
'Ape Outcast' miniboss now charges a shorter distance and spawns fewer turrets
Several UI tweaks and polish for visuals (map banners, encounter map indicators)
Source
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