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Steam News7 October 20223y ago

Pathlines V1.13

Pathlines V1.13: Bugfixes & Alterations: A duplication glitch on NPCs on the continue screen [final fix]. Some FOV adjustments in various scenes. Some objects not showing with their proper camera(s) in various rooms.

Full notes

Full Fleshgait update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix7 additions4 changes2 removals
  • Gameplay
  • Maps
  • Fixes
  • Balance
  • Performance
  • UI and audio
changedProfile load screen initialization time was greatly reduced.
changedAscended grab has been adjusted.
removedCharacter's flashlight has been moved from Orion's jacket to her toolbelt (the flashlight beam no longer shines on notes, while still illuminating a large radius).
addedAdded several missing items on the map (puzzle items, some ammo types, etc).
fixedFixed camera angles and input have been reapproached with ease of control in mind.
changedSome enemies will now behave aggressively towards other enemies.

Fleshgait changes

changedProfile load screen initialization time was greatly reduced.
changedAscended grab has been adjusted.
removedCharacter's flashlight has been moved from Orion's jacket to her toolbelt (the flashlight beam no longer shines on notes, while still illuminating a large radius).
addedAdded several missing items on the map (puzzle items, some ammo types, etc).
fixedFixed camera angles and input have been reapproached with ease of control in mind.

Pathlines V1.13:

Bugfixes & Alterations:

  • A duplication glitch on NPCs on the continue screen [final fix].

  • Some FOV adjustments in various scenes.

  • Some objects not showing with their proper camera(s) in various rooms.

  • An issue with the Fleshgait logo aligning in the center of the screen during the Fleshgait intro scene.

  • Character door opening triggering early during the Fleshgait intro scene.

  • Some objects not being visible during the estate foyer room camera tour.

  • Profile load screen resulting in a blank screen due to missing thumbnail (a default thumbnail is generated upon save game creation).

  • Profile load screen initialization time was greatly reduced.

  • Ascended grab has been adjusted.

  • Fractal Warrior behavior redesign. They now pose more a lethal threat.

  • Character's flashlight has been moved from Orion's jacket to her toolbelt (the flashlight beam no longer shines on notes, while still illuminating a large radius).

  • Added several missing items on the map (puzzle items, some ammo types, etc).

  • Other various small tweaks and adjustments.

Additions:

  • Fixed camera angles and input have been reapproached with ease of control in mind.

  • 3rd person camera update, right stick now free rotates camera while idle.

  • Enemy behavior overhaul, enemies now seek out waypoints including feeding and points of interest.

  • Some enemies will now behave aggressively towards other enemies.

  • Added in Heavy Stigmatized type.

  • NPC behavior update, secondary characters will remove boards from doors, and will take and use nearby health items when health falls low.

  • Almost all details of a room are saved between visits (blood, gore, shell casing, etc.)

  • The grandfather clock in the foyer is now active and ticks.

  • Lights that flicker have been updated (flicker is now more appropriate).

  • Added more atmospheric sound effects.

  • Added Collectible Tiki Statues, these are profile-based collectibles found through the estate in scenario A.

    A collectible tiki statue

  • More dynamic character interactions were added. Some characters can completely alter the player's timeline, while others can be inconsequential.

    Some characters' fates are in the player's hands

    Edwin, another secondary character that can drastically alter the story's pathline

Upcoming Additions:

  • We have officially started the process of adding human voice actors, we hope to have these in as soon as possible!

  • We are continuing to expand potential pathlines. Some are nearing completion currently, expanding the game even further.

  • More dynamic characters interactions.

  • Some new surprises!

Source

Steam News / 7 October 2022

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