Full notes
Full Fleshgait update
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What changed
- Gameplay
- Maps
- Fixes
- Balance
- Performance
- UI and audio
Fleshgait changes
Pathlines V1.13:
Bugfixes & Alterations:
A duplication glitch on NPCs on the continue screen [final fix].
Some FOV adjustments in various scenes.
Some objects not showing with their proper camera(s) in various rooms.
An issue with the Fleshgait logo aligning in the center of the screen during the Fleshgait intro scene.
Character door opening triggering early during the Fleshgait intro scene.
Some objects not being visible during the estate foyer room camera tour.
Profile load screen resulting in a blank screen due to missing thumbnail (a default thumbnail is generated upon save game creation).
Profile load screen initialization time was greatly reduced.
Ascended grab has been adjusted.
Fractal Warrior behavior redesign. They now pose more a lethal threat.
Character's flashlight has been moved from Orion's jacket to her toolbelt (the flashlight beam no longer shines on notes, while still illuminating a large radius).
Added several missing items on the map (puzzle items, some ammo types, etc).
Other various small tweaks and adjustments.
Additions:
Fixed camera angles and input have been reapproached with ease of control in mind.
3rd person camera update, right stick now free rotates camera while idle.
Enemy behavior overhaul, enemies now seek out waypoints including feeding and points of interest.
Some enemies will now behave aggressively towards other enemies.
Added in Heavy Stigmatized type.
NPC behavior update, secondary characters will remove boards from doors, and will take and use nearby health items when health falls low.
Almost all details of a room are saved between visits (blood, gore, shell casing, etc.)
The grandfather clock in the foyer is now active and ticks.
Lights that flicker have been updated (flicker is now more appropriate).
Added more atmospheric sound effects.
Added Collectible Tiki Statues, these are profile-based collectibles found through the estate in scenario A.
A collectible tiki statue
More dynamic character interactions were added. Some characters can completely alter the player's timeline, while others can be inconsequential.
Some characters' fates are in the player's hands
Edwin, another secondary character that can drastically alter the story's pathline
Upcoming Additions:
We have officially started the process of adding human voice actors, we hope to have these in as soon as possible!
We are continuing to expand potential pathlines. Some are nearing completion currently, expanding the game even further.
More dynamic characters interactions.
Some new surprises!
Source
Changelog.gg summarizes and formats this update. How we read updates.
