In this update4
Full notes
Full FLERP update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
FLERP changes
This update significantly adjusts the pacing of the game as well as introduces important bug fixes.
Changes:
Pacing
The amount of time you need to survive to get a "win" has been reduced to 20 minutes
Rate of enemy scaling has been adjusted accordingly
General
Added the ability to move units around whenever the game is halted
Cap max tower limit at NG+5
Decrease rate of meta XP gain
Bug Fixes
Fixed an issue where Execution was sometimes executing enemies at full health
Fixed an issue where units could overlap when placed while the game was halted
Fixed an issue where having enough armor pen resulting in dealing negative damage
Fixed an issue where Necromancer was summoning too many minions
Fixed an issue where selling Warden would result in negative armor
Fixed an issue where the effects on selling a unit were not playing properly
Fixed descriptions of Gargoyle and Wyvern
Feel free to let me know your thoughts, and thanks for playing!
Source
Changelog.gg summarizes and formats this update. How we read updates.
