Full notes
Full FLERP update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- UI and audio
This update introduces a new tab in the damage tracker, along with some small balance tweaks, and some bug fixes.
Damage Tracker
The damage tracker now has two tabs: one for total damage, and one for damage dealt in the past 15 seconds. You can freely swap between the two views. Viewing the damage dealt by each tower in the past 15 seconds is useful for determining which units are doing well, and which might be underperforming.
Balance
Enemy scaling past 20 minutes has been reduced
Outlaw - no longer generates gold, but is now more effective at dealing damage
Scarecrow - attack speed and attack radius has been increased, damage has been slightly lowered
Arsonist - damage increased, max enemies hit increased
Imp - damage increased, max enemies hit increased
Prisoner - attack speed increased, level 3 effect improved from 2->3 chains
Misc.
Fixed an issue where selecting the Helping Hand item would lock you in the selection window
Lowered all sound effect volumes a bit
Once again thanks for your support thus far!
Source
Changelog.gg summarizes and formats this update. How we read updates.
