In this update10
Full notes
Full FLERP update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Gameplay
- Balance
FLERP changes
It's been a while since the last update, but this one brings some much needed changes to improve your experience!
Fast Forwarding
A new feature has been added where you can now fast forward the game! In the top right of the screen, you will find a button that says "x1". Click it to toggle between x1 and x2 speed!
Optimizations
Various optimizations have been made to the code. The game should run smoother for everyone in general!
Balancing
In an effort to get the game into a more balanced state, various adjustments have been made. Read all of the changes below:
Systems:
You will now start with +1 extra gold per NG level (e.g., if you play on NG+5, you will start with 5 additional gold)
Decreased enemy damage and armor scaling past 20 minutes.
Increased fairness of enemy scaling in higher NG levels
Classes:
- BlazeClass bonus improved: +2/4/6 -> +3/6/9 burn damage / sec
- FrostClass bonus improved: +20%/40% -> +25%/50% slow strength
Units:
Tier 1 Units
- PrisonerIncreased attack speed
- ArsonistIncreased attack speed
- ArsonistBase damage increased 10 -> 12
- ArsonistMax targets increased 4 -> 6
- ArsonistLevel 3 ability improved: 15 -> 24 targets
- ImpIncreased attack speed
- ImpBase damage increased 9 -> 13
- ImpMax targets increased 5 -> 6
- ImpLevel 3 ability improved: 15 -> 30 targets
- SpearmanDecreased attack speed slightly
Chainers
- InfernoMax chains at base level increased: 5 -> 7 chains
- InfernoLevel 3 ability improved: Explosions deal 40% -> 60% damage
- StormbringerAttack speed increased significantly
- StormbringerMax chains at base level increased: 4 -> 7 chains
- WarlockMax chains at base level increased: 3 -> 4
- SorcererMax chains at base level increased: 4 -> 5
Guardians
- GargoyleLevel 3 ability reworked. New: "Immortality" - Every 13 seconds, fully heal itself
- WardenBase health increased: 50 -> 100
- WardenArmor buff increased: +30/60/90 -> +40/80/120 armor
Warden: Now applies armor buff to itself
- PaladinBase health increased: 50 -> 100
- PaladinLevel 3 ability improved: Activate every 5 -> 4 attacks
- PaladinLevel 3 ability improved: Deals significantly more damage
Arcane
- WitchAttack speed increased
- Battle MageBase damage increased: 12 -> 15
- Battle MageMax enemies hit increased: 2 -> 3
- IcecasterLevel 3 ability improved: Icicles deal 70% -> 85% damage
Controllers
- VolcanistBase damage per tick increased: 2.3 -> 2.8
- BlizzardessBase damage per tick increased: 2.0 -> 2.4
- TempestBase damage per tick increased: 3.0 -> 3.5
- ScarecrowBase damage increased: 21 -> 25
Others
- PhoenixBase damage increased: 7.5 -> 9
- PhoenixLevel 3 ability improved: Burns tick 2x -> 4x faster
- FairyHeal base cooldown decreased: 14 -> 11
- CaptainAttack speed increased
- Arctic KnightLevel 3 ability adjusted: 8 ice shards that deal 85% damage -> 5 ice shards that deal 75% damage
- WyvernBase damage decreased: 21 -> 19
Upgrades
Virality: Chaining attacks can chain +3 -> +4 times
- Chain DivisionDamage debuff reduced: -50% -> -40%
Mana Density: Magic missiles can hit +2 -> +3 targets
Dueling: Gain +10 -> +12 armor pen for each friendly Duelist
Frostbite: Chilled enemies take +20% -> +25% damage
Regeneration: Units restore +1 -> +2 hp / sec
Weakening Flames: Burned enemies deal -25% -> -40% damage
Fortify: Guardians gain +100 armor for 5 seconds after taking damage -> +150 armor for 3 seconds after taking damage
Sharpening: Warriors gain +30% -> +25% damage
Giant Blade: Warriors gain +30% -> +25% range
Feel free to let me know your thoughts. Thanks for playing! :-)
Source
Changelog.gg summarizes and formats this update. How we read updates.
