Full notes
Full FLERP update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
- Fixes
- UI and audio
Some adjustments have been made:
Balance:
Gargoyle: Now attacks without needing to take damage. Instead, its attack cooldown will be reset after taking damage.
Enemy scaling after 30 minutes increased
XP to level up increased at later levels
Bug fixes:
Fixed a bug where units in the shop could not be hovered sometimes
Fixed a bug where “Zapped” achievement was not tracked properly
Fixed a bug where certain resolution monitors could see off the screen
Fixed a bug where screen shake would not stop during item select screen
Gold is now correctly earned before item select screen instead of after
Thank you for playing!
Source
Changelog.gg summarizes and formats this update. How we read updates.
