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Steam News11 June 202622d ago

Update 0.7.1 Alpha

Patch Update 0.7 Alpha Hello, sorry its been a few days since the last major update, this is the second update, this one is focused mainly on relics and bug-fixes Relic Changes Relics felt far too random as a means of o

In this update6

Full notes

Full First Age update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions3 changes0 removals
  • Events
  • Gameplay
changedRelic ChangesRelics felt far too random as a means of obtaining rewards, now instead relics now give you three paths to walk down with particular paths that would indicate certain trees the player can go down based on the 8 primary progression paths, and other random paths roughly related; this retains the randomness that relics are intended for (searching the wilderness, and the combination of finding roughly things that may improve your build).
changedAdjusted RelicsCave of Gold - Reward drops include Peridot and Concotions
changedAdjusted RelicsStrange Tablet - Reward drops include leveling up culture and gaining culture on buildings
addedNew Relicswith the addition of the new system, far more relics have been added to increase variety for each run
addedNew RelicsRelics total new update - 34
addedNew RelicsNew Relics With their Respective type are as follows

First Age changes

changedRelics felt far too random as a means of obtaining rewards, now instead relics now give you three paths to walk down with particular paths that would indicate certain trees the player can go down based on the 8 primary progression paths, and other random paths roughly related; this retains the randomness that relics are intended for (searching the wilderness, and the combination of finding roughly things that may improve your build).
changedCave of Gold - Reward drops include Peridot and Concotions
changedStrange Tablet - Reward drops include leveling up culture and gaining culture on buildings
addedwith the addition of the new system, far more relics have been added to increase variety for each run
addedRelics total new update - 34

Patch Update 0.7 Alpha

Hello, sorry its been a few days since the last major update, this is the second update, this one is focused mainly on relics and bug-fixes

Relic Changes

Relics felt far too random as a means of obtaining rewards, now instead relics now give you three paths to walk down with particular paths that would indicate certain trees the player can go down based on the 8 primary progression paths, and other random paths roughly related; this retains the randomness that relics are intended for (searching the wilderness, and the combination of finding roughly things that may improve your build).

Relics now give the player 3 choices before going into a relic story, each with their own pathing related to the primary 8 resource types

Adjusted Relics

Cave of Gold - Reward drops include Peridot and Concotions

Strange Tablet - Reward drops include leveling up culture and gaining culture on buildings

Mangey Mut - Addition meat drop given when picking the fight option

Towering heights - Gain watchtower now instead of bastion

Call from Above - now more varied religious choices

Bountiful Valleys - Gain 1 Dried Seed, Hay Bale instead of food

Lost Village - Gain 2 Pots and Seed instead of just pots

Plane Walker - Water trough is now Feeding Trough

WishingWell - now completely rolls for random Cards

New Relics

with the addition of the new system, far more relics have been added to increase variety for each run

Relics total pre update - 18

Relics total new update - 34

New Relics With their Respective type are as follows

Ancestoral Imagery -Random

Twighlight Thoughts- Science

Tribal Brewings - Science, Mystery

Lost Ceremony - Culture

Engraved Remains - Religion, Mystery

The Great Sandbox - Religion

Warey Trader - Gold

Copper and Coin - Gold, Mystery

Reinforced Labour - Wood

A Short Hike -Wood

Cabin in the Woods- Wood

Forgotten Forest - Wood

Memories of the Swamp - Clay

Lost but not Forgotten - Clay

Rock and a Wet Place- Clay

Spring Cleaning - Clay

Deep as it Gets - Stone

Hole in the Rockface - Stone

Veni, vidi, vici - Culture

Stairway to Heaven - Stone

Planes, Grains and Invention of the Wheels- Science

Bug Fixes: Lots...

Big fixes to end game and end age, bug fixes for turn rotation to have better priority on turn based stuff.

And so that's all of the changes for this patch, it's pretty long, and will involve plenty of changes over the next week or so, ill try my best to keep the updates regularly accounted for, as a bunch of stuff changes without it being documented because it's rather tedious

Closed Playtesting When?

closed playtesting will begin in a couple of weeks/ next couple of updates, this will be the final major gameplay update before fixing, cleaning and polishing the loop to be as tight as possible, so future updates wont feature so many big changes (unless im really getting excited by a new mechanic)

Source

Steam News / 11 June 2026

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