In this update6
Full notes
Full First Age update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
First Age changes
Patch Update 0.7 Alpha
Hello, sorry its been a few days since the last major update, this is the second update, this one is focused mainly on relics and bug-fixes
Relic Changes
Relics felt far too random as a means of obtaining rewards, now instead relics now give you three paths to walk down with particular paths that would indicate certain trees the player can go down based on the 8 primary progression paths, and other random paths roughly related; this retains the randomness that relics are intended for (searching the wilderness, and the combination of finding roughly things that may improve your build).
Relics now give the player 3 choices before going into a relic story, each with their own pathing related to the primary 8 resource types
Adjusted Relics
Cave of Gold - Reward drops include Peridot and Concotions
Strange Tablet - Reward drops include leveling up culture and gaining culture on buildings
Mangey Mut - Addition meat drop given when picking the fight option
Towering heights - Gain watchtower now instead of bastion
Call from Above - now more varied religious choices
Bountiful Valleys - Gain 1 Dried Seed, Hay Bale instead of food
Lost Village - Gain 2 Pots and Seed instead of just pots
Plane Walker - Water trough is now Feeding Trough
WishingWell - now completely rolls for random Cards
New Relics
with the addition of the new system, far more relics have been added to increase variety for each run
Relics total pre update - 18
Relics total new update - 34
New Relics With their Respective type are as follows
Ancestoral Imagery -Random
Twighlight Thoughts- Science
Tribal Brewings - Science, Mystery
Lost Ceremony - Culture
Engraved Remains - Religion, Mystery
The Great Sandbox - Religion
Warey Trader - Gold
Copper and Coin - Gold, Mystery
Reinforced Labour - Wood
A Short Hike -Wood
Cabin in the Woods- Wood
Forgotten Forest - Wood
Memories of the Swamp - Clay
Lost but not Forgotten - Clay
Rock and a Wet Place- Clay
Spring Cleaning - Clay
Deep as it Gets - Stone
Hole in the Rockface - Stone
Veni, vidi, vici - Culture
Stairway to Heaven - Stone
Planes, Grains and Invention of the Wheels- Science
Bug Fixes: Lots...
Big fixes to end game and end age, bug fixes for turn rotation to have better priority on turn based stuff.
And so that's all of the changes for this patch, it's pretty long, and will involve plenty of changes over the next week or so, ill try my best to keep the updates regularly accounted for, as a bunch of stuff changes without it being documented because it's rather tedious
Closed Playtesting When?
closed playtesting will begin in a couple of weeks/ next couple of updates, this will be the final major gameplay update before fixing, cleaning and polishing the loop to be as tight as possible, so future updates wont feature so many big changes (unless im really getting excited by a new mechanic)
Source
Changelog.gg summarizes and formats this update. How we read updates.
