Full notes
Full First Age update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Store
- Workshop
Steam post imagePatch Update 0.7 Alpha
Hello, sorry its been a few days since the last major update (roughly 2 weeks), this is the first patch update for the game officially recorded, the reason being that the updates are now getting so large in terms of gameplay changes, and because it's fun to keep logs of everything being made in between each update, and hopefully gives a bunch of clarity to everyone who wants to know what is happening between updates; Please leave your feedback, as it would be fantastic to get as much as possible.
Pacing Adjustements
pacing for the game has been shifted to speed up actions for the player, there are a few actions which felt like they wasted the players time in a way that may have been more balanced on paper with cost through units, but lost out on pacing with player actions; to adjust for this additional momentum, gameplay pacing other places have been tightened accordingly.
Turns Per Age : 5 -> 4
Relics require 1 turn for a villager unit to search them in order to start relic quests -> Relics are now immediately searched, not taking a turn to look through.
Age Goals, Science Goals, Religion Goals, Culture Goals
all of the following goals have been squished a little bit earlier to ease players into a run when the luck isnt going their way, (example being Age Goal 10->7), however later goals increase, this is to reward players specialising into certain trees (without being punished too hard for building wide on specialisation).
Recipe Costs - Now allows for any recipe to hold the "any cost" which allows for any resource to be used in a recipe, this allows for builds to be broad and not maxed dependant on resource cost.
Added: Any Recipe type cost: card costs can now have any, meaning anything from resource to loot can be used for forming certain recipes, expanding constrained resource builds to be wider.
Cards Removed
The following cards have been removed because its play doesn't feel intuitive or interesting enough to warrant existance, it also props far too many confusing interactions that feel like they dont "add" anything to the loop
Storage Pit - Removed
Bastion- Removed
Sacred Grove- Removed
Stockpile - Removed
Adobe Dwelling - Removed
Wattle and Daub - Removed
EarthFast Hut - Removed
Smoke Shack - Removed
Stave Church - Removed
Clay Oven - Removed
Pagoda - Removed
Rasied Soil - Removed
Stone Fence- Removed
Broch -Removed
Stone Sculpture - Removed
Fort- Removed
Parthenon - Removed
Large Construct - Removed
Bronze Chunk - Removed
Thatch Bundle - Removed
Dye Jar - Removed
Bark Sheet- Removed
Palisades - Removed
Gatherer -Removed
Card Reworks/Adjustements
all card adjustments are to create more interactive experiences through each move with player choice.
Reworked:
Apothecary - Loot Gained: +1 Science Bonus Per Surrounding Villager or Herb or Spice -> Burning 2 Loot or 1 Herb on This: Produce 1 Concotion
Firepit - Is Immune -> Wood Burnt on this: Produce 1 Charcoal
Camp - Enviroment Worked: Settlement Cards gain +1 Bonus based on Resource gained -> Enviroment Worked: Settlement Cards gain +1 Highest Bonus
Lumber Camp - Stick Gained: .+3 Wood Bonus to Settlement Cards -> Burn Wood on This: +1 Wood Bonus to Adjacent Cards with Wood Bonus
Lumber Camp - NEW: Burning Sticks On This: Increase this Bonus by 7
Kiln -Resource Gained: Card to the Right of this Gain +3 Resource Bonus -> Placing Silt on This: Transforms into a Pot
Kiln- REMOVED - Building Produced: Produce 1 Loot
FiringPit - 3 Clay or 2 Silt Burnt on this: +4 Clay Bonus or Produce 1 Brick -> On Card Transformed: +4 Clay Bonus
Pottery -Burning Silt or 2 Clay on This Produces a Pot -> Burning Pot: +10 Clay Bonus
Pottery -NEW - End Age: Produce Pot
Farm - Food Gained: +1 Food Bonus to Settlement cards that produce Food -> End Age: Gain Food Bonus Equal to Food Eaten: 0
Flint Knapper - Burn 2 Resource on This to Turn it Into Loot. Burn 1 Loot to turn it into a Resource -> Burn 2 Resource on This: Produce 1 Flint
Flint Knapper -Burn on This: +2 Bonus Based on what was Burnt. -> Burn on This: +1 Bonus Based on what was Burnt.
Drying Rack - End Age: +1 Bonuses This has. Increase Bonus by 2 per unique Adjacent Loot -> End Age: Transform Adjacent Loot into Dried Loot
Arena - 2 Villagers Burnt on this: Double All Cards Bonuses and Production this Turn -> 2 Villagers Burnt on this: Double Adjacent Cards Highest Bonus
Irrigation - End Age: +2 All Bonuses this has -> End Turn: +1 Highest Bonuses to Diagonal Cards
TalleyingHouse- Gold Spent
+3 Gold.
Effects Diagonal Cards -> Gold Spent
Produce Worn Pouch
Catacomb - Villager Burnt
+ This Card's Bonuses to Surrounding Cards.
Villager Burnt
Produce 1 Bone -> Villager Burnt on This: Grant your Religion
Catacomb -NEW -Villager Burnt: Produce 1 Bone
Aqueduct: Food Produced in Settlement: +5 Food Bonus per Card in Settlement -> Start Age: Adjacent Cards Gain Highest Bonus Equal to Stored Bonus: 10
Aqueduct: NEW: Store 10 Bonus When Food is Eaten or Produced : 10
Clay Tablet: Loot Gained: Activate Diagonal Card's End of Turn Effects -> Card Transformed: Activate Diagonal Card's End of Turn Effects
Construction Hut: When Wood is Used for Construction or Burnt: Give 4 Wood Bonus to Adjacent Cards -> When Wood is Used for Construction or Burnt: Produce Ply
Potter's Wheel: End Age: Give Adjacent Cards +3 Highest Bonus -> End Age: Give Adjacent Cards +5 Highest Bonus
Potter's Wheel Passive: Activate your Religion: Transform a Random Resource Card into Clay, Increase Bonus by 3 -> Passive: Activate your Religion: Produce a Pot
Bread: Burnt on Villager: Gain +10 of any Bonus -> Burnt on Card: +15 Food Bonus if it doesn't have a food Bonus
Twine: Burn on Villager: Gain +3 of All Adjacent Card Bonuses -> Burn on Building: Give Building Sturdy Effect
WitchDoctor: On Morale Lost: Activate Above and Below Card's End Turn and End Age Effects -> Burning Concotions: +5 All Bonuses this has
WitchDoctor: NEW: End Age: Produce Concotion
LionMan: Religion Activated: Activate End of Age Effects to Card right of this -> Start Age: Activate Religion
Steed: End of Age or Burn Food on This: Eat 1 Food, +1 All Bonuses -> End of Age or Burn Food on This: Eat 1 Food, +3 All Bonuses
Cave Painting: Constructed: +3 All Progress and Resource Bonus to Cards with that Bonus -> Start Age: Level up a Random Progress Path
Mint: Gold Level Up: Steal +5 Adjacent Card Bonus as Gold -> Gold Level Up: Produce a Random Card you would obtain from the Shop
Golden Ring: Place on Villager: +3 Gold to Adjacent Cards each turn -> Place on Villager: Start Age: Level up Gold
Wooden Bracelet: Place on Villager: +3 Wood Bonus to Adjacent Cards each turn -> Place on Villager: Give Villager Sturdy Effect
Brass Necklace: Place on Villager: +3 Stone Bonus to Adjacent Cards each turn -> Place on Villager: End Age: Gain +10 Stone Bonus for Every Adjacent Building that Produces Stone
Herbalist: Food Gained: +3 Food Bonus to Surrounding cards that Produce Food. -> End Age: Adjacent Cards Gain 10 Highest Bonus
Herbalist: NEW: Increase bonus by 5 per concotion made
Flint: NEW: Burn on Building: Give +5 Bonus it doesnt have
Buffed:
ClayPit - Whenever a Card is Transformed, Gain +1 Clay Bonus -> +4 Clay Bonus
Chopping Block -Enviroment Worked: +1 Wood Bonus -> Enviroment Worked: +2 Wood Bonus
Effigy - End Turn: +1 Religion Per Adjacent Villager -> End Age: +5 Religion
Animal Pen - End Turn: +1 Food Bonus -> End Age: +4 Food Bonus
Monument -Start Age: +5 Highest Bonus to Adjacent Cards -> Start Age: +10 Highest Bonus to Adjacent Cards
Woodworks- End Turn: +1 Wood Bonus for Adjacent Cards with Wood Bonus or Production -> Wood or Stick Used in Construction: +5 Wood Bonus
Woodworks- Burning Sticks: Increase this Bonus by 1 -> End Age: Produce 1 Stick
Grindstone - Stone Gained or Burnt: +3 Highest Bonus to Card Left of This -> Stone Gained or Burnt: +5 Highest Bonus to Card Left of This
Tent -Start Age: +10 Wood Bonus if not in a Settlement -> Start Age: +15 Wood Bonus if not in a Settlement
Burial: Bone Burnt: +3 Religion Bonus per Surrounding Card -> Bone Burnt: +5 Religion Bonus per Surrounding Card
Longhouse: End Age: Settlement Cards Gain +3 of All Bonuses this has -> End Age: Settlement Cards Gain +5 of All Bonuses this has
Root Cellar: Burning Food: Store Bonus-> Burning or Feeding Food: Store +5 Bonus
Root Cellar
End of Age: Give Bonus to Card on the Right of this.
Lose Bonus - >End of Age
Give Bonus to Card on the Right of this. Lose Bonus
Hay Bale: When Adjacent Cards produce Food, Store 7 Bonus -> When Adjacent Cards produce Food, Store 10 Bonus
Pillar
Burn to give that Bonus.
Current Bonus
3 -> Burn to give that Bonus.
Current Bonus
5
Pillar: When Stone is Produced Store 3 Bonus -> When Stone is Produced Store 5 Bonus
Stone Column: End Age: Gain +10 of your Highest Bonus, +3 For Every Adjacent Stone Producing Building - >End Age: Gain +10 of your Highest Bonus, +10 For Every Adjacent Stone Producing Building
Shed: End Age: Burn 1 Wood, this and Cards below gain 5 wood Bonus -> End Age: Burn 1 Wood, this and Cards below gain 10 wood Bonus
Stone Henge: End Age: Burn Adjacent Gemstone Cards +10 of All Bonuses this Owns for Each Gemstone Burnt -> End Age: Burn Adjacent Gemstone Cards +30 of All Bonuses this Owns for Each Gemstone Burnt
Pyramid: Passive: Activating your Religion gives Adjacent Cards +5 Highest Bonus -> Activating your Religion: give Surrounding Cards +30 Highest Bonus
Round House: When Adjacent Card Burns Card: +1 Bonus Based on what was Burnt -> When Adjacent Card Burns Card: +5 Bonus Based on what was Burnt
Fermented Fruit : Burn on Anything: +3 Culture or Gold -> Burn on Villager: +10 Highest Resource Bonus
Estery: End Turn: Adjacent Cards that Produce Gain +1 Bonus on what they Produce -> End Turn: Adjacent Cards that Produce Gain +2 Bonus on what they Produce
Workshop: Start Age: Your Next Building Built Gains +5 of this Cards Bonuses - >Start Age: Your Next Building Built Gains +25 of this Cards Bonuses
Silo: End Turn: Owning Less than 3 Resource Cards Produces 1 Random Resource Card -> End Turn: Owning Less than 5 Resource Cards Produces 1 Random Resource Card
Farmer: After Adjacent Card Burns 4 Resource Cards, Feed all Settlement Cards 1 Food -> After Adjacent Card Burns 3 Resource Cards, Feed all Settlement Cards 1 Food
Bard: End Age: +1 Bonuses this has to every Villager -> End Age: +5 Bonuses this has to every Villager
Nerfed:
Engravery -Loot Used: +3 Gold Bonus to This and Adjacent Cards -> Loot Used: +1 Gold Bonus to This and Adjacent Cards
Stone Cairn - End Turn: +5 Stone Bonus per Adjacent Card with Stone Bonus or Production -> End Turn: +3 Stone Bonus per Surrounding Card with Stone Bonus or Production
Market: Burn on this: Gain Gold Bonus Equal to Age -> Burn Resource on this: Gain Gold Bonus Equal to Age
Egg: Start Age: Become a DodoBird, +15 Highest Bonus to Adjacent Cards when Tranformed -> Start Age: Become a DodoBird, +10 Highest Bonus to Adjacent Cards when Tranformed
Cooked Egg: Burn on Villager: +2 of Villager's Highest Bonus to all Cards in its Settlement -> Burn on Villager: +1 of Villager's Highest Bonus to all Cards in its Settlement
New Cards:
NEW: Ply: Burn On Building: Give Building Effect - Sturdy
NEW: Wool: Start Age: Transform into Hide
NEW Concotions:
| Green Concotion | Burn on Building: +5 Food Bonus, Increase all Concotions by 5 |
| Orange Concotion | Burn on Building: +5 Clay Bonus, Increase all Concotions by 5 |
| Brown Concotion | Burn on Building: +5 Wood Bonus, Increase all Concotions by 5 |
| Grey Concotion | Burn on Building: +5 Stone Bonus, Increase all Concotions by 5 |
| Blue Concotion | Burn on Building: +1 Science, Increase all Concotions by 5 |
| Purple Concotion | Burn on Building: +1 Culture, Increase all Concotions by 5 |
| White Concotion | Burn on Building: +1 Religion, Increase all Concotions by 5 |
| Yellow Concotion | Burn on Building: +1 Gold, Increase all Concotions by 5 |
New: Dried Varients:
| Spice- Gold | Burn on Building: +3 Gold |
| Hide-Culture | Burn on Building: +3 Culture |
| Herbs-science | Burn on Building: +3 Science |
| Bone-Religion | Burn on Building: +3 Religion |
| Stick-Wood | Burn on Building: Give Building Sturdy Effect |
| Silt-Clay | Add Silt- Transform into Pot |
| Seeds -Food | Add Food - Transform into Bread |
| Copper- Stone | Burn on Building: +6 Stone Bonus |
Bug Fixes: Lots...
And so that's all of the changes for this patch, it's pretty long, and will involve plenty of changes over the next week or so, ill try my best to keep the updates regularly accounted for, as a bunch of stuff changes without it being documented because it's rather tedious
Closed Playtesting When?
closed playtesting will begin in a couple of weeks/ next couple of updates, this will be the final major gameplay update before fixing, cleaning and polishing the loop to be as tight as possible, so future updates wont feature so many big changes (unless im really getting excited by a new mechanic)
Source
Changelog.gg summarizes and formats this update. How we read updates.
