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Steam News6 February 20264mo ago

[EXPERIMENTAL] v2026.2.2

NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown.

Full notes

Full Fireworks Mania - An Explosive Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions4 changes0 removals
  • Compatibility
  • Gameplay
  • Fixes
changedNOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".
changed### Changed
changedChanged the way items are shooting out of a mortar, in the attempt to make it feel a bit better. However, still some effect, just drops down as soon as they play and its really hard to make a general solution to that, given the way things works internally. However, I tried to improve it
changedChanged some logic to clean up loading background from memory when leaving the Loading scene
fixed### Fixed
fixedAttempt to fix an issue where you lost control of the mouse after spawning an item and quickly after pressed 1 to select Ignite Tool (Not fully sure it works as I didn't have the problem, however, I have fixed an null reference that came here, which I hope will fix this issue for the players that have it)

NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".

### Changed

  • Changed the way items are shooting out of a mortar, in the attempt to make it feel a bit better. However, still some effect, just drops down as soon as they play and its really hard to make a general solution to that, given the way things works internally. However, I tried to improve it

  • Cleaned up some of the loading backgrounds that was not in the correct size/aspect ratio

  • Changed some logic to clean up loading background from memory when leaving the Loading scene

### Fixed

  • Attempt to fix some DOTween related warnings about null reference, with a newly found .SetLink method (You learn something everyday right)

  • Attempt to fix an issue where you lost control of the mouse after spawning an item and quickly after pressed 1 to select Ignite Tool (Not fully sure it works as I didn't have the problem, however, I have fixed an null reference that came here, which I hope will fix this issue for the players that have it)

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  • Happy testing, enjoy! 🤓🕺

Fireworks Mania An Explosive Simulator

Source

Steam News / 6 February 2026

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