Full notes
Full Fireworks Mania - An Explosive Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
### Changed
Tweaked and changed the smoke to be less visible to not take focus from the fireworks, at the same time of having visible smoke to give the "New Year" vibe. (A lot of tweaking, which ended almost back at where we started)
Downgraded to Unity 6000.2.10f1 again, as there seems to be a FPS shutter issue in Unity 6000.3.x for some players. Sadly we just have to wait it out and see if Unity fixes it, as I have no way of reporting it, as I cannot reproduce it on my machine
### Fixed
Fixed bug where items shooting out of a mortar was not visible for clients
Fixed fps stutter/drop by downgrading Unity as mentioned above
Fixed (hopefully) the "Smart App Control" blocking some players from starting the game
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Enjoy!
Source
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