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Steam News29 January 20265mo ago

Developer News - January 2026

Hey! Its been another month and time for an update from the developer - aka me 🤓 (🎶Cool guys don't look at explosions🎶) City now fully destructible One of the things I have spend a lot of time on this month have been

In this update4

Full notes

Full Fireworks Mania - An Explosive Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey!

What changed

2 fixes0 additions2 changes0 removals
  • Gameplay
  • Performance
changedCity now fully destructibleOne of the things I have spend a lot of time on this month have been to make the last buildings destructible in City. I even livestreamed some of it for the ones that are interested in that .
fixedFixing bugs and fpsAnother thing I have spend a long time (too long!) have been chasing a freaking fps shutter/drop bug. Long story short, I (with the help from Truxty who got the issue) ended up figuring out it was due to upgrading to Unity 6000.3. So I sadly had to downgrade to Unity 6000.2 again. I'll try and upgrade again once they have released a new version, crossing fingers they have fixed it. Normally I would report such a bug to Unity, however, I couldn't reproduce the bug on my own machine so have no way of telling Unity where the problem is. Anyway, you don't care and really shouldn't, but I'm sharing these more technical info in case some nerd out there cares 🤓
fixedFixing bugs and fpsBesides that, I have fixed the few bugs that have been found so I can get to a stabile version that I can leave as the default version for a while.
changedFixing bugs and fpsThe reason I need that is because I need to get back to the Firing System.

Fireworks Mania - An Explosive Simulator changes

changedOne of the things I have spend a lot of time on this month have been to make the last buildings destructible in City. I even livestreamed some of it for the ones that are interested in that .
fixedAnother thing I have spend a long time (too long!) have been chasing a freaking fps shutter/drop bug. Long story short, I (with the help from Truxty who got the issue) ended up figuring out it was due to upgrading to Unity 6000.3. So I sadly had to downgrade to Unity 6000.2 again. I'll try and upgrade again once they have released a new version, crossing fingers they have fixed it. Normally I would report such a bug to Unity, however, I couldn't reproduce the bug on my own machine so have no way of telling Unity where the problem is. Anyway, you don't care and really shouldn't, but I'm sharing these more technical info in case some nerd out there cares 🤓
fixedBesides that, I have fixed the few bugs that have been found so I can get to a stabile version that I can leave as the default version for a while.
changedThe reason I need that is because I need to get back to the Firing System.

Its been another month and time for an update from the developer - aka me 🤓

(🎶Cool guys don't look at explosions🎶)

City now fully destructible

One of the things I have spend a lot of time on this month have been to make the last buildings destructible in City. I even livestreamed some of it for the ones that are interested in that.

Fixing bugs and fps

Another thing I have spend a long time (too long!) have been chasing a freaking fps shutter/drop bug. Long story short, I (with the help from Truxty who got the issue) ended up figuring out it was due to upgrading to Unity 6000.3. So I sadly had to downgrade to Unity 6000.2 again. I'll try and upgrade again once they have released a new version, crossing fingers they have fixed it. Normally I would report such a bug to Unity, however, I couldn't reproduce the bug on my own machine so have no way of telling Unity where the problem is. Anyway, you don't care and really shouldn't, but I'm sharing these more technical info in case some nerd out there cares 🤓

Besides that, I have fixed the few bugs that have been found so I can get to a stabile version that I can leave as the default version for a while.

The reason I need that is because I need to get back to the Firing System.

Back to Firing System

Ones I fill the currently released version is stabile enough (which will be soon hopefully), I will change focus back to the Firing System, so I can move forward with that. I really don't have much more to share about it, as I haven't touched it since start December, but I have a lot of ideas that I wanna try out, so hopefully I have some more to share and tell in the next Developer News.

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Change log

I have pushed the following updates since last Developer News.

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  • Enjoy!

Fireworks Mania An Explosive Simulator

Source

Steam News / 29 January 2026

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