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Steam News28 June 20266d ago

Developer News - June 2026

Hey! Its been another month and time for an update from the developer - aka me 🤓 Some of you have asked why there haven't been any updates to the game for a while.

In this update1

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Full Fireworks Mania - An Explosive Simulator update

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Repeated intro

Hey!

What changed

0 fixes1 addition1 change0 removals
  • Compatibility
  • UI and audio
addedSome of you have asked why there haven't been any updates to the game for a while. The reason is not that nothing is happening, its because I'm working on a lot of things, some are internal improvements, others are new features, new content and more. So once again, seen in isolation, this Developer News might come across as a little "boring" once again- but in the long run I think it's gonna be good 🤞 However, I can share parts of what I'm working on and the reason "nothing have happened" since last Developer News. I'm working on making the UI more controller friendly and at the same time cleaning things up a bit. Controller support have actually been requested a lot, but with Steam Deck, Steam Machine and Steam Controller coming up - supporting controller becomes more important than ever.
changedThis have turned out to be a huge task, so its what I have been all into lately and its a feature that doesn't really ship well if it's half-done. That's why I have hold back on pushing this to Experimental. When that said, I think I'm soon ready to push a first draft at least to Experimental where most things should work. Making the UI controller friendly, might sound boring and not very useful for a lot of you, but implementing this have forced me to rethink and restructure a lot of stuff, which in the long run make things easier for me to work with.

Fireworks Mania - An Explosive Simulator changes

addedSome of you have asked why there haven't been any updates to the game for a while. The reason is not that nothing is happening, its because I'm working on a lot of things, some are internal improvements, others are new features, new content and more. So once again, seen in isolation, this Developer News might come across as a little "boring" once again- but in the long run I think it's gonna be good 🤞 However, I can share parts of what I'm working on and the reason "nothing have happened" since last Developer News. I'm working on making the UI more controller friendly and at the same time cleaning things up a bit. Controller support have actually been requested a lot, but with Steam Deck, Steam Machine and Steam Controller coming up - supporting controller becomes more important than ever.
changedThis have turned out to be a huge task, so its what I have been all into lately and its a feature that doesn't really ship well if it's half-done. That's why I have hold back on pushing this to Experimental. When that said, I think I'm soon ready to push a first draft at least to Experimental where most things should work. Making the UI controller friendly, might sound boring and not very useful for a lot of you, but implementing this have forced me to rethink and restructure a lot of stuff, which in the long run make things easier for me to work with.

Its been another month and time for an update from the developer - aka me 🤓

Some of you have asked why there haven't been any updates to the game for a while. The reason is not that nothing is happening, its because I'm working on a lot of things, some are internal improvements, others are new features, new content and more. So once again, seen in isolation, this Developer News might come across as a little "boring" once again- but in the long run I think it's gonna be good 🤞 However, I can share parts of what I'm working on and the reason "nothing have happened" since last Developer News. I'm working on making the UI more controller friendly and at the same time cleaning things up a bit. Controller support have actually been requested a lot, but with Steam Deck, Steam Machine and Steam Controller coming up - supporting controller becomes more important than ever.

This have turned out to be a huge task, so its what I have been all into lately and its a feature that doesn't really ship well if it's half-done. That's why I have hold back on pushing this to Experimental. When that said, I think I'm soon ready to push a first draft at least to Experimental where most things should work. Making the UI controller friendly, might sound boring and not very useful for a lot of you, but implementing this have forced me to rethink and restructure a lot of stuff, which in the long run make things easier for me to work with.

To all the none-controller players, don't worry, there are more stuff in stuck too, this is just the tip of the iceberg.

So hope you will have some patience with me 🙏

That's it for now - need to get back to work 🤓

Change log

I have pushed the following updates since last Developer News.

None this time sadly.

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  • Enjoy!

Fireworks Mania An Explosive Simulator

Source

Steam News / 28 June 2026

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