Full notes
Full Fireworks Mania - An Explosive Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
### Changed
Changed the way items are shooting out of a mortar, in the attempt to make it feel a bit better. However, still some effect, just drops down as soon as they play and its really hard to make a general solution to that, given the way things works internally. However, I tried to improve it
Cleaned up some of the loading backgrounds that was not in the correct size/aspect ratio
Changed some logic to clean up loading background from memory when leaving the Loading scene
### Fixed
Attempt to fix some DOTween related warnings about null reference, with a newly found .SetLink method (You learn something everyday right)
Attempt to fix an issue where you lost control of the mouse after spawning an item and quickly after pressed 1 to select Ignite Tool (Not fully sure it works as I didn't have the problem, however, I have fixed an null reference that came here, which I hope will fix this issue for the players that have it)
YouTube | Twitch | Twitter | Discord
Enjoy!
Source
Changelog.gg summarizes and formats this update. How we read updates.
