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Steam News17 January 20251y ago

A Fine Kickstarter Launch Day! + Devlog | 1.16.25

Steam post image Thank you all so much for an incredible launch day! We are energized by all the support, and grateful for all the backers that have joined in on our project so far!

Full notes

Full Fine Work: Act I update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions6 changes2 removals
  • Gameplay
  • UI and audio
  • Performance
changedStay tuned to our updates over these next two months for up-close views on our current product samples, where we will be during MAGfest 2025, and more behind-the-scenes of our game!
addedAdded new poses for Greenbell and improved puppeteering.
removedRemoved visual artifacts on some character poses.
fixedFixed some overtuned/clipping audio.
changedImprovements to puppeteering with Marr and Bedlin.
changedUpdated targets for the Main Menu and end game link buttons.

Fine Work: Act I changes

changedStay tuned to our updates over these next two months for up-close views on our current product samples, where we will be during MAGfest 2025, and more behind-the-scenes of our game!
addedAdded new poses for Greenbell and improved puppeteering.
removedRemoved visual artifacts on some character poses.
fixedFixed some overtuned/clipping audio.
changedImprovements to puppeteering with Marr and Bedlin.

Steam post image Thank you all so much for an incredible launch day! We are energized by all the support, and grateful for all the backers that have joined in on our project so far! We have seen spikes across all of our socials and our Steam pages as well as this project over the last day and a half, and we're so proud!

We were alerted of an error on the Heralds’ Guildmate tier, and wanted to confirm: Anyone in this tier will receive the digital art book. Thank you!

Stay tuned to our updates over these next two months for up-close views on our current product samples, where we will be during MAGfest 2025, and more behind-the-scenes of our game!

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We wanted to share a little bit about the newest changes to our demo build! If you haven't tried it yet - you must go visit our Steam page soon!

Changes:

  • Narrative overhauls for days 1 and 3 for better pacing and characterization.

  • Added new poses for Greenbell and improved puppeteering.

  • Cleaned up branching narrative logic.

  • Removed visual artifacts on some character poses.

  • Fixed some overtuned/clipping audio.

  • Improvements to puppeteering with Marr and Bedlin.

  • Tweaks to the Glossary terms and definitions.

  • Updated targets for the Main Menu and end game link buttons.

  • Changed title of “Steady Hands” to “Steady Hands (Tutorial)”

  • Added a “Hold space to warp” prompt to crafting levels.

  • Added difficulty ratings to the rhythm levels in the Level Select Menu.

  • Added a demo disclaimer to the Main Menu.

  • Performance improvements in the rhythm/crafting game.

Bug Fixes:

  • The game will now allow players to pause when hitting Escape/Pause while a tutorial prompt is visible in the Steady Hands level.

  • The player’s needle will no longer disappear when changing difficulty in the middle of a rhythm level.

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There are many ways to help support the project for free (or after pledging already) including:

What a wonderful, joyous launch. Thank you again~! Stay Vivid!

Source

Steam News / 17 January 2025

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