Welcome or Welcome Back! Today's update isn't very big, it's pretty much just a "sort stuff out" update before 0.5.0, the big introduction of the roguelike mode!
In this update3
Full notes
Full Final Notice update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions5 changes0 removals
Compatibility
Workshop
Gameplay
Server
changedWelcome or Welcome Back!Today's update isn't very big, it's pretty much just a "sort stuff out" update before 0.5.0, the big introduction of the roguelike mode! There's going to have to be a lot of testing and balancing on that, so for the sake of making sure that the mode comes out properly, I'm giving the password for the beta for it out in the discord - if you wanna try the mode out, either message me if you have me somewhere or join the discord for the update.
addedWhy thoMainly because I need the feedback - if anything breaks or goes wrong works not quite as intended, I won't know if I'm not told. It's an entire new mode and it's the last sort of "part" to what Final Notice is going to be, gameplay wise, so it's important I get this working properly and squash any bugs, hammer out anything that's way overtuned and pump up anything that's lacking.
changedWhy thoThere's a link at the bottom of this page with the discord - join that, when the beta is ready I'll announce it and give the password to the beta.
addedWhy thoNow on to the actual update, pretty small one, couple new cards and a new look, which some of you may have already noticed!
changedVisual ChangeBackgrounds in the main menu, index, deck select and bounty areas has been changed to something a bit more fancy. Do let me know what you think, as this will be the primary style for the backgrounds going forward unless general consensus is it sucks (ːsteamsadː)
addedNew CardsTwo new cards have been added!
Final Notice changes
changedToday's update isn't very big, it's pretty much just a "sort stuff out" update before 0.5.0, the big introduction of the roguelike mode! There's going to have to be a lot of testing and balancing on that, so for the sake of making sure that the mode comes out properly, I'm giving the password for the beta for it out in the discord - if you wanna try the mode out, either message me if you have me somewhere or join the discord for the update.
addedMainly because I need the feedback - if anything breaks or goes wrong works not quite as intended, I won't know if I'm not told. It's an entire new mode and it's the last sort of "part" to what Final Notice is going to be, gameplay wise, so it's important I get this working properly and squash any bugs, hammer out anything that's way overtuned and pump up anything that's lacking.
changedThere's a link at the bottom of this page with the discord - join that, when the beta is ready I'll announce it and give the password to the beta.
addedNow on to the actual update, pretty small one, couple new cards and a new look, which some of you may have already noticed!
changedBackgrounds in the main menu, index, deck select and bounty areas has been changed to something a bit more fancy. Do let me know what you think, as this will be the primary style for the backgrounds going forward unless general consensus is it sucks (ːsteamsadː)
Welcome or Welcome Back!
Today's update isn't very big, it's pretty much just a "sort stuff out" update before 0.5.0, the big introduction of the roguelike mode! There's going to have to be a lot of testing and balancing on that, so for the sake of making sure that the mode comes out properly, I'm giving the password for the beta for it out in the discord - if you wanna try the mode out, either message me if you have me somewhere or join the discord for the update.
Why tho
Mainly because I need the feedback - if anything breaks or goes wrong works not quite as intended, I won't know if I'm not told. It's an entire new mode and it's the last sort of "part" to what Final Notice is going to be, gameplay wise, so it's important I get this working properly and squash any bugs, hammer out anything that's way overtuned and pump up anything that's lacking.
There's a link at the bottom of this page with the discord - join that, when the beta is ready I'll announce it and give the password to the beta.
Now on to the actual update, pretty small one, couple new cards and a new look, which some of you may have already noticed!
Visual Change
Backgrounds in the main menu, index, deck select and bounty areas has been changed to something a bit more fancy. Do let me know what you think, as this will be the primary style for the backgrounds going forward unless general consensus is it sucks (ːsteamsadː)
New Cards
Two new cards have been added!
Tax Evasion
Intended to give more options to decks that look to OTK without making them meta, Tax Evasion is made for that one turn where you really combo off. It's especially handy with the ever-loved Frenzy Protocol and Soul Chain bombo.
Hidden Ace
To further the mechanics from previous inclusions, Hidden Ace is made as a minor helper to keep your hand stocked at the cost of a hand slot while held, and actively increases your hand size when played for a fair cost. Be sure not to hold it for too long!
That concludes V0.4.9 - again, if you're interested in the roguelike mode, it'll be in beta next week. Look forward to it, I think it's probably the most important addition Final Notice will receive.