In this update11
Full notes
Full Fighters Forge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
Fighters Forge changes
Online Multiplayer In Development
The last four months have been primarily dedicated to developing networked (online/LAN) multiplayer. Steam post imageWe are hoping to have an Online Multiplayer Closed Alpha during the Summer. To participate, please join the Chaotix Discord and stay tuned for announcements.
Stage Updates
Downtown Alley - new!
Underground Arena - new!
Roof - smaller
Subway - smaller
Certain levels have been removed for further refinement.
Grapple Struggle
If the grab isn't immediately teched, it will now enter a grapple struggle phase during which, the Attacker must tap the Grab button repeatedly to confirm the Grab, while the Victim must tap the Grab button repeatedly to break out or reverse the Grab. Circle indicators help determine who is winning.
Guard Cancel Roll
To escape troublesome situations, a Guard Cancel Roll can now be performed by pressing Block & Dash at the same time. There are invincibility frames during the roll. Costs 1/3 meter.
DragonLee Moveset in development
Fresnel styled outlines now highlight fighters before special attacks, the moment signifying perfect charge, parries, and armor hits. Steam post image
Parries now look more dynamic with the blocking hand moving towards the position of impact. Steam post image
Ice powered attacks now cause one second of a Frozen state. Steam post image
Fire Ultra attack updated to Meteor Shower
Ice Ultra attack updated Steam post image
Original Characters
We are finally starting to implement Fighters Forge original characters with Caustic & Mealstrom. Their custom movesets are still in development, but the character avatars are now available. Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
