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Steam News15 August 20241y ago

Gameplay Updates

Happy to announce that I am working with TechChaseTV as my Combat Designer for 'Urban Warriors'.

Full notes

Full Fighters Forge update

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What changed

0 fixes4 additions6 changes5 removals
  • Gameplay
  • UI and audio
changedHappy to announce that I am working with TechChaseTV as my Combat Designer for 'Urban Warriors'. I met him at the Defend The North X fighting game tournament and we sat together for a day and a half taking notes and implementing as many changes as we could. With his encyclopedic knowledge of frame data, I consider him a 'fighting game genius'. The goal is to build the most exhilarating competitive arena fighting game by raising the skill ceiling & enabling player expression. We've put together a long list of refinements & implementations. This is the first of many gameplay updates in the coming weeks.
removedSlow Motion & Parry UpdatesVersus Mode - Slow Motion during Special Moves & Parries have been disabled.
addedSlow Motion & Parry UpdatesVersus Mode - Slow Motion "SlowMo" Option added. Consider enabling for casual/party mode.
addedSlow Motion & Parry UpdatesParry Window reduced to 5 frames, "SlowMo" if enabled, can make the perception of these frames to be longer because of time dilation.
removedGuard UpdatesGuard no longer auto rotates nearest opponent, We might re-introduce auto rotate within a certain range of degrees
removedGuard UpdatesAir Guard no longer has animation transitions

Happy to announce that I am working with TechChaseTV as my Combat Designer for 'Urban Warriors'. I met him at the Defend The North X fighting game tournament and we sat together for a day and a half taking notes and implementing as many changes as we could. With his encyclopedic knowledge of frame data, I consider him a 'fighting game genius'. The goal is to build the most exhilarating competitive arena fighting game by raising the skill ceiling & enabling player expression. We've put together a long list of refinements & implementations. This is the first of many gameplay updates in the coming weeks.

Slow Motion & Parry Updates

  • Versus Mode - Slow Motion during Special Moves & Parries have been disabled.

  • Versus Mode - Slow Motion "SlowMo" Option added. Consider enabling for casual/party mode.

  • Parry Window reduced to 5 frames, "SlowMo" if enabled, can make the perception of these frames to be longer because of time dilation.

Universal Launcher Added

  • Sprint + Punch is now a Universal Launcher

  • The startup frames are shorter after a punch attack

Guard Updates

  • Guard no longer auto rotates nearest opponent, We might re-introduce auto rotate within a certain range of degrees

  • Air Guard no longer has animation transitions

Movement Updates

  • Dash No longer requires meter

  • Dash No longer has invincibility frames

  • Air Dash Distance Reduced

  • Velocity is now preserved on landing

  • Friction reduced to allow some sliding

  • Jump Gravity decreased

  • Second Jump Velocity decreased

Throw Updates

  • Throws can now be Teched by pressing the Grab button

  • Throws now beat Guard

  • Throw animation updated with new timing

  • Successful Throw attempt leads to Special Throw paired attacks

  • Special Throws currently beat Guard & cannot be Teched. We will re-evaluate Special Throws

  • Versus Mode - CPU Opponents now attempt Throws & Pickup Nearby Weapons/Props

Source

Steam News / 15 August 2024

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