Full notes
Full Fighters Forge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Happy to announce that I am working with TechChaseTV as my Combat Designer for 'Urban Warriors'. I met him at the Defend The North X fighting game tournament and we sat together for a day and a half taking notes and implementing as many changes as we could. With his encyclopedic knowledge of frame data, I consider him a 'fighting game genius'. The goal is to build the most exhilarating competitive arena fighting game by raising the skill ceiling & enabling player expression. We've put together a long list of refinements & implementations. This is the first of many gameplay updates in the coming weeks.
Slow Motion & Parry Updates
Versus Mode - Slow Motion during Special Moves & Parries have been disabled.
Versus Mode - Slow Motion "SlowMo" Option added. Consider enabling for casual/party mode.
Parry Window reduced to 5 frames, "SlowMo" if enabled, can make the perception of these frames to be longer because of time dilation.
Universal Launcher Added
Sprint + Punch is now a Universal Launcher
The startup frames are shorter after a punch attack
Guard Updates
Guard no longer auto rotates nearest opponent, We might re-introduce auto rotate within a certain range of degrees
Air Guard no longer has animation transitions
Movement Updates
Dash No longer requires meter
Dash No longer has invincibility frames
Air Dash Distance Reduced
Velocity is now preserved on landing
Friction reduced to allow some sliding
Jump Gravity decreased
Second Jump Velocity decreased
Throw Updates
Throws can now be Teched by pressing the Grab button
Throws now beat Guard
Throw animation updated with new timing
Successful Throw attempt leads to Special Throw paired attacks
Special Throws currently beat Guard & cannot be Teched. We will re-evaluate Special Throws
Versus Mode - CPU Opponents now attempt Throws & Pickup Nearby Weapons/Props
Source
Changelog.gg summarizes and formats this update. How we read updates.
