Full notes
Full Fighters Forge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- Performance
Fighters Forge changes
Special Moves
Added Elemental Hitsparks for Special Attacks
Terek Ground Punch - Lowered
- VFXTerek Air PunchNew Fire VFX
- VFXDavid Air PunchNew Lightning VFX
- VFXHakeem Air PunchNew Shine VFX
- VFXHakeem Ground KickNew Shine VFX
- VFXHakeem Air KickNew Shine VFX
Ekon New Special - Ground Punch - Red Fire Blast
- VFXEkonGround Kick - New Red Fire VFX
Angelina Ground Punch - Slows Opponents
- VFXAngelina Ground KickNew Ice VFX
Alina New Special Ground Kick - Rising Flash Kick
- VFXAlina Air KickNew Water VFX
Nadia New Special - Air Punch - Magic Blade
Nadia New Special - Ground Kick - Flash Kick Magic Blade
- VFXNadia Air KickNew Magic VFX
Gameplay Updates
Air Combos Refactored - 2 Punches, 2 Kicks
Sprint Ground Punch - Dash Punch
Sprint Ground Kick - Flying Kick / Double Kick / Barrel Roll Kick
Sprint Air Punch - Hammer
Sprint Air Kick - Dive Kick / High Kick / Falling Kick
Sprint/Dash controls swapped
When Camera Zoomed Out, Furthest Character Teleports Closer
Dynamic Culling System
Gameplay Fixes
Subway VS Level Train Hitbox added
Level Hitboxes Refactored
Special Slowdown Timing
Character Select - Now Adds Unique CPU Character
Enemy AI - If no Meter, perform melee attack
Enemy AI - fixed dropping Rocket Launcher after first attack
Terek now loads with Combat Idle Animation
Fixed Infinite Loop Crash if CPU Wins Versus Match
Source
Changelog.gg summarizes and formats this update. How we read updates.
