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Steam News28 July 20241y ago

New Specials, Air Combos, Sprint Moves, & Fixes

Special Moves Added Elemental Hitsparks for Special Attacks Terek Ground Punch - Lowered Terek Air Punch - New Fire VFX David Air Punch - New Lightning VFX Hakeem Air Punch - New Shine VFX Hakeem Ground Kick - New Shine

Full notes

Full Fighters Forge update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes16 additions8 changes0 removals
  • Gameplay
  • Workshop
  • Performance
addedSpecial MovesAdded Elemental Hitsparks for Special Attacks
addedSpecial MovesTerek Air Punch - New Fire VFX
addedSpecial MovesDavid Air Punch - New Lightning VFX
addedSpecial MovesHakeem Air Punch - New Shine VFX
addedSpecial MovesHakeem Ground Kick - New Shine VFX
addedSpecial MovesHakeem Air Kick - New Shine VFX

Fighters Forge changes

addedAdded Elemental Hitsparks for Special Attacks
addedTerek Air Punch - New Fire VFX
addedDavid Air Punch - New Lightning VFX
addedHakeem Air Punch - New Shine VFX
addedHakeem Ground Kick - New Shine VFX

Special Moves

  • Added Elemental Hitsparks for Special Attacks

  • Terek Ground Punch - Lowered

  • VFXTerek Air PunchNew Fire VFX
  • VFXDavid Air PunchNew Lightning VFX
  • VFXHakeem Air PunchNew Shine VFX
  • VFXHakeem Ground KickNew Shine VFX
  • VFXHakeem Air KickNew Shine VFX
  • Ekon New Special - Ground Punch - Red Fire Blast

  • VFXEkonGround Kick - New Red Fire VFX
  • Angelina Ground Punch - Slows Opponents

  • VFXAngelina Ground KickNew Ice VFX
  • Alina New Special Ground Kick - Rising Flash Kick

  • VFXAlina Air KickNew Water VFX
  • Nadia New Special - Air Punch - Magic Blade

  • Nadia New Special - Ground Kick - Flash Kick Magic Blade

  • VFXNadia Air KickNew Magic VFX

Gameplay Updates

  • Air Combos Refactored - 2 Punches, 2 Kicks

  • Sprint Ground Punch - Dash Punch

  • Sprint Ground Kick - Flying Kick / Double Kick / Barrel Roll Kick

  • Sprint Air Punch - Hammer

  • Sprint Air Kick - Dive Kick / High Kick / Falling Kick

  • Sprint/Dash controls swapped

  • When Camera Zoomed Out, Furthest Character Teleports Closer

  • Dynamic Culling System

Gameplay Fixes

  • Subway VS Level Train Hitbox added

  • Level Hitboxes Refactored

  • Special Slowdown Timing

  • Character Select - Now Adds Unique CPU Character

  • Enemy AI - If no Meter, perform melee attack

  • Enemy AI - fixed dropping Rocket Launcher after first attack

  • Terek now loads with Combat Idle Animation

  • Fixed Infinite Loop Crash if CPU Wins Versus Match

Source

Steam News / 28 July 2024

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