In this update8
Full notes
Full Fighters Forge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Store
Fighters Forge changes
Graphical Updates
Cel Shading Shader added - can be disabled in settings
Outlines Shader added - can be disabled in settings
Gamemode Updates
Versus Mode - Intro Sequence now ignores player input
Coop Mode - Slow Motion menu option now respected
Universal Burst Added
Sprint + Grab is now a Universal Burst
Can be used during hit stun
Uses one-third meter
Guard Updates
Can no longer cancel into guard at any point during attacks
Movement Updates
Air Dash - Minimum Jump Height requirement added
Attack Updates
Re-introduced attack auto rotating nearest opponent, We might limit auto rotate within a certain range of degrees
Universal Uppercut no longer uses meter, removed circle effect
Sprint Attack no longer uses meter, removed circle effect
Element effects added to charged melee attacks
CIrcle effect removed on Enemy attack indicator
Throw Updates
Circle effect added to grab attempts, color corresponds to the target
Cosmetic
Trench coat/Detective costumes added to the 8 main characters
The game build crashed the first time I tried loading a trench coat costume, but then I wasn't able to replicate it. Anyone else having this experience? Please message in the Discord.
Source
Changelog.gg summarizes and formats this update. How we read updates.
