Full notes
Full Fictorum update
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Repeated intro
Hey wizards! We have an exciting new update to Fictorum to share with you. This includes overhauled spell and rune tooltips for increased transparency!
What changed
- UI and audio
- Gameplay
- Balance
- Events
- Fixes
Major Change: Tooltip Overhaul
Previously, our rune and spell tooltips were fairly vague, leaving the final calculations up to speculation. We've received a couple of questions about this and thought it could use some improvement. Now, all runes and spell tooltips will clearly show their contributions to final spell output. You can also hover on shaping runes to show initial and maximum shaping output with all shaping bonuses applied or hover on spell slots (beneath equipped spell tomes) to view the overall spell with runes applies.
You can also enable Show Shaping Details in the settings menu to view the contributions dynamically while shaping.
v2.1.16 Patch Notes
Spell and Rune tooltips have been overhauled to show more detail and transparency in their contribution to overall spell output
The mana cost increase from spell enchantments has been removed
Chain, Pierce, and Spread runes will now have greater output on area spells
- New Game+ changesOn each additional playthrough, boss damage has been increased (50->100% per playthrough) and health has been increased (slow exponential curve)
The number of loot drops from enemies have been increased for all difficulties except Reese Mode
Cast frequency has been increased for storms created by Storm runes
Upon continuing after defeating the Grand Inquisitor, your playthrough history will be automatically consolidated to reduce load times
Your history save will automatically be recreated if you have manually deleted it
The Mythril Signet unique has been improved
Radial damage will now be shown from the killing spell in damage popups if an enemy dies from point damage
Rintara's Familiar has been substantially weakened and his Plasma Ball no longer has Chain Reaction
Chain Reaction is properly reducing spell damage by 30% after each hit
Fixed a bug that would occasionally prevent radial damage from being applied to enemies directly hit by a projectile
Fixed a bug that would show blank items in reward choices
Fixed a bug that could cause spell radius to go negative
Fixed a bug that would cause Invigorate to grant 900% mana regeneration instead of 300%
Shamblers are now fooled by Decoy
Character details will now load properly in Run History
Fixed a bug that would occasionally load the last viewed void character on startup
That's it for now! Feel free to reach out if you have any feedback or issues.
Source
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