In this update2
Full notes
Full Fictorum update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey wizards!
What changed
- UI and audio
- Balance
- Gameplay
- Fixes
- Maps
- Performance
Fictorum changes
We've been quiet for a bit over the summer, we hope you've had a great one so far. We've been gradually working on a decent sized patch with some good quality of life enhancements and bug fixes.
Enhancements
You're now able to rotate the Fictorum in the character customization menu
The tooltip for ability/passive extraction on the enchanting window will now clearly convey the extracted item's name, description, and quality
Ability cooldown bars are now slightly transparent and are slots are fully shown when the ability is castable
The Shaping Bonus attribute no longer has any negative effect on runes
Efficiency runes now scale with Shaping Bonus
The mana cost for Multishot has been reduced
The mana cost of Spread runes has been increased
Channeled spells will now properly damage shield spells
Haven's spell effect has been optimized
Channeling templates will now use caster time dilation
The Fictorum is automatically put back on his feet when teleported out of the miasma
Bug Fixes
Fixed a bug with rewriting history that would put you on the wrong location in some instances
Fixed a bug with summoned sentinel towers that would prevent aegis crystals from being automatically destroyed if the tower was destroyed quickly enough
Efficiency, Blood, and Stamina scale better with shaping bonus
Fixed the indestructible bridge pieces on the Inquisition Swamp map
Fixed the floating nexus on the Winter Peak Town map
Cone spells have been updated to scale more consistently with range and radius
Defense attributes will now turn red when negative in item tooltips
Fixed a bug that would cause inconsistent inventories from stores after moving to a new location
The mouse cursor will be displayed properly with all resolutions
Falling into the miasma pit in the center of the final level will properly teleport the character out of the miasma
Fixed a bug with fire damage over time that would prevent the debuff icon from disappearing
Changing the observer default speed text field will now update settings properly
Fixed a bug that would cause error sound effects by equipping a passive scroll
Fixed a bug that would cause a control lock if there is a conflict in the control mappings menu
The Grathia quest will no longer auto complete at the start of the level
Traps can now be triggered by rolling projectiles (Tremor and the like) and projectiles that only deal point damage
Damage popups will now scale with time dilation
Fixed a possible crash with piecing spells
You can no longer spam healing while resting to regain full health during a rest
Lights inside buildings will be properly destroyed with the structure
Enjoy! Please reach out if you run into any issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
