In this update3
Full notes
Full Few Shall Return update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Fixes
Few Shall Return changes
Hi Everyone!👋
Maps, maps everywhere
Initially, we were planning on having only one map for the demo. However, after careful consideration, we've decided to increase that number. Starting today, there are 3 maps that randomly rotate when you start a game.
As a reminder: the final, full game will have an infinite amount of maps because they are procedurally generated.
Bug fixes
Increased the hitbox size for various items to make them easier to pick up
Enemies don't slide anymore while stunned
The "BLOCKED"/"DODGE" was missing in the previous build. That's fixed now
What's next?
We'll most likely skip next week's update because of GDC. If you're in the San Francisco area, ping us to say hi.
As always, please share your thoughts on Discord and follow us on social media:
https://linktr.ee/ballardgames
-- The Ballard Games Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
