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Steam News5 March 20265mo ago

Mar 04 Demo Update

Hi Everyone!👋 Maps, maps everywhere Initially, we were planning on having only one map for the demo. However, after careful consideration, we've decided to increase that number.

In this update3

Full notes

Full Few Shall Return update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions3 changes0 removals
  • Maps
  • Gameplay
  • Fixes
changedMaps, maps everywhereInitially, we were planning on having only one map for the demo. However, after careful consideration, we've decided to increase that number. Starting today, there are 3 maps that randomly rotate when you start a game.
changedMaps, maps everywhereAs a reminder: the final, full game will have an infinite amount of maps because they are procedurally generated.
changedBug fixesIncreased the hitbox size for various items to make them easier to pick up
fixedBug fixesEnemies don't slide anymore while stunned
fixedBug fixesThe "BLOCKED"/"DODGE" was missing in the previous build. That's fixed now

Few Shall Return changes

changedInitially, we were planning on having only one map for the demo. However, after careful consideration, we've decided to increase that number. Starting today, there are 3 maps that randomly rotate when you start a game.
changedAs a reminder: the final, full game will have an infinite amount of maps because they are procedurally generated.
changedIncreased the hitbox size for various items to make them easier to pick up
fixedEnemies don't slide anymore while stunned
fixedThe "BLOCKED"/"DODGE" was missing in the previous build. That's fixed now

Hi Everyone!👋

Maps, maps everywhere

Initially, we were planning on having only one map for the demo. However, after careful consideration, we've decided to increase that number. Starting today, there are 3 maps that randomly rotate when you start a game.

As a reminder: the final, full game will have an infinite amount of maps because they are procedurally generated.

Bug fixes

  • Increased the hitbox size for various items to make them easier to pick up

  • Enemies don't slide anymore while stunned

  • The "BLOCKED"/"DODGE" was missing in the previous build. That's fixed now

What's next?

We'll most likely skip next week's update because of GDC. If you're in the San Francisco area, ping us to say hi.

As always, please share your thoughts on Discord and follow us on social media:

https://linktr.ee/ballardgames

-- The Ballard Games Team

Source

Steam News / 5 March 2026

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