Full notes
Full Few Shall Return update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- UI and audio
- Fixes
- Events
Greetings, dungeon delvers!π
We have a new demo build for you! Here's what's new:
Item rarities
Until now, if you found a Stone Hammer in the dungeon it would always have the same stats: 100 damage. Finding a second hammer was not really fun.
Today, we're introducing item rarities which make every instance of an item unique. Each item, randomly, spawns in one of the 4 rarities:
Common
Rare
Legendary
Epic
Each rarity will change items in a good and/or bad way, and no two items will be the same.
You can see the stats of an item in your inventory or in the side card.
Right now, you can only see the new stats while in a game game, but not in the roster editor. This feature is still in development but we wanted to give you early access to it. Next week's build will include the roster changes and we'll share more details and how rarities actually work.
Try it and let us know what you think.
New LANGUAGES (again)
Last week we finalized the translations for Brazilian Portuguese and Simplified Chinese. This week we're adding 3 more languages: Japanese, German, and Spanish.
Japanese:
German:
Spanish:
What else is new?
The credits screen was redone.
We also have a few bug fixes:
Fixed vertical bouncing at the corners of rooms
A few visual fixes for the doors
Fixed sprout's hand orientation
Fixed the position of the Interrupt and Spawned messages
Removed the View Bob setting
What's Next?
Over the next couple weeks we'll be releasing a lot of QOL, polishes, and a surprise new challenge.
As always, please share your thoughts on Discord and follow us on social media:
https://linktr.ee/ballardgames
-- The Ballard Games Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
