Full notes
Full Few Shall Return update
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What changed
- Balance
- UI and audio
- Maps
Hi Everyone!👋
This week's update is all about combat. We've revamped the combat system to feel more dynamic and engaging.
What's new in combat?
Attacks now have a startup duration, allowing certain weapons to take more or less time to attack with.
Attacks from both players and enemies can stun.
Attacks can be interrupted if the target is starting an attack when they get hit. There's a visual indicator to let you know when the attack is starting.
Gambler's Folly, Sprout's gun, does frequent stuns.
Mealnir, Molokhia's tenderizer, has a chance of dealing really long stuns.
A new visual effect and sound effect for Sprout's gun.
What else is new?
Matchmaking! Until now, you could only create or join private games. Now you can matchmake with strangers. Just press the "Play" button and wait for the next available game.
No more trying to figure out what that item is on the floor. Now you will get a tooltip showing you what the item is.
Bug fixes
Sprout's gun is now audible only around Sprout. Before, you could hear it from anywhere on the map. Yes, we know it's a powerful weapon, but it's not THAT powerful...
Touching the red crystals would give continuous damage until you die, even if you move away. Now, you only take damage as long as you're in contact with the crystal.
What's next?
Over the next few weeks, we'll tweak and balance the new combat parameters. We need your feedback for that! Try the new combat and tell us what you think.
Please share your thoughts on Discord and follow us on social media: https://linktr.ee/ballardgames
-- The Ballard Games Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
