Hi everyone! 👋 This week we have a very visual (and tactile) update for you! New Camera Angle We’ve heard many times that it can be difficult to see things behind walls and objects.
In this update5
Full notes
Full Few Shall Return update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions3 changes0 removals
Gameplay
Maps
Balance
UI and audio
changedNew Camera AngleWe’ve heard many times that it can be difficult to see things behind walls and objects. We’ve increased and raised the camera angle significantly, making the environment much easier to navigate and enemies easier to spot.
changedMap Axis Aligned NavigationFor our keyboard players, movement should now feel much more intuitive. Previously, you often had to "zig-zag" through corridors to move forward. We have aligned the movement direction with the map orientation, meaning you can now move in a straight line without constantly bumping into walls.
addedVisual Effects & FeedbackWe’ve added new visual feedback for the camera to make combat feel more impactful.
changedVisual Effects & FeedbackDynamic Feedback: It will now be much more obvious when you land a hit or take damage.
addedVisual Effects & FeedbackCamera Bob: If you prefer a static view, you can now adjust or disable the camera bob effect directly in the Settings menu.
addedOther Notable ChangesEnhanced Audio Controls: We’ve added more granular settings for both Music and SFX so you can balance the soundscape to your liking.
Few Shall Return changes
changedWe’ve heard many times that it can be difficult to see things behind walls and objects. We’ve increased and raised the camera angle significantly, making the environment much easier to navigate and enemies easier to spot.
changedFor our keyboard players, movement should now feel much more intuitive. Previously, you often had to "zig-zag" through corridors to move forward. We have aligned the movement direction with the map orientation, meaning you can now move in a straight line without constantly bumping into walls.
addedWe’ve added new visual feedback for the camera to make combat feel more impactful.
changedDynamic Feedback: It will now be much more obvious when you land a hit or take damage.
addedCamera Bob: If you prefer a static view, you can now adjust or disable the camera bob effect directly in the Settings menu.
Hi everyone! 👋
This week we have a very visual (and tactile) update for you!
New Camera Angle
We’ve heard many times that it can be difficult to see things behind walls and objects. We’ve increased and raised the camera angle significantly, making the environment much easier to navigate and enemies easier to spot.
Map Axis Aligned Navigation
For our keyboard players, movement should now feel much more intuitive. Previously, you often had to "zig-zag" through corridors to move forward. We have aligned the movement direction with the map orientation, meaning you can now move in a straight line without constantly bumping into walls.
Visual Effects & Feedback
We’ve added new visual feedback for the camera to make combat feel more impactful.
Dynamic Feedback: It will now be much more obvious when you land a hit or take damage.
Camera Bob: If you prefer a static view, you can now adjust or disable the camera bob effect directly in the Settings menu.
Other Notable Changes
AddedEnhanced Audio ControlsWe’ve added more granular settings for both Music and SFX so you can balance the soundscape to your liking.