Full notes
Full Few Shall Return update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
Hi everyone! 👋
This week we have a very visual (and tactile) update for you!
New Camera Angle
We’ve heard many times that it can be difficult to see things behind walls and objects. We’ve increased and raised the camera angle significantly, making the environment much easier to navigate and enemies easier to spot.
Map Axis Aligned Navigation
For our keyboard players, movement should now feel much more intuitive. Previously, you often had to "zig-zag" through corridors to move forward. We have aligned the movement direction with the map orientation, meaning you can now move in a straight line without constantly bumping into walls.
Visual Effects & Feedback
We’ve added new visual feedback for the camera to make combat feel more impactful.
Dynamic Feedback: It will now be much more obvious when you land a hit or take damage.
Camera Bob: If you prefer a static view, you can now adjust or disable the camera bob effect directly in the Settings menu.
Other Notable Changes
- Enhanced Audio ControlsWe’ve added more granular settings for both Music and SFX so you can balance the soundscape to your liking.
As always, please share your thoughts on Discord and follow us on social media: https://linktr.ee/ballardgames
Source
Changelog.gg summarizes and formats this update. How we read updates.
