What changed
9 fixes5 additions2 changes0 removals
- Balance
- Gameplay
- Fixes
- UI and audio
fixedPossessed fix. This applies to anyone with the trait or mutation. Before you just got the big Strength bonus, but I'm afraid I have now fixed the downside bit... Each turn in combat, there is a 1% chance of a possessed character attacking whoever he pleases...
addedDid you get a new follower but have no space in your team? You now have one spare slot - the follower will go there. He is in no way part of your band at this point. If you gain another new follower, the guy waiting in the slot will be replaced. If space becomes available, the waiting character will then join. You can use the existing Send to the flames option to free up a spot.
fixedFix to drop Heavy Armour when you specialise to a class that can't use it. (Assassin)
addedReduced XP gain penalties some more - hopefully level 7 or so should feel like much less of a wall than before. Before the XP penalty was based on your team strength vs the enemy team strength, meaning if you had a very powerful band, it was hard to get more XP. Now the XP penalty is based on the encounter danger level. A level 12 character is still going to learn nothing from a caravan combat, but will get no penalty at all from a dungeon boss, say. ** I think, if you are still disapointed with the amount of experience you are receiving, it probably due to the size of your warband. Experience is shared amongst all those that may receive it... I've added some new tips about this (main screen)
addedYou can now see your current Glory level on the Champion's inventory screen, near level and XP.
fixedFixed the special character that can repeatedly attack for zero AP. (oops)
Fernageddon changes
fixedPossessed fix. This applies to anyone with the trait or mutation. Before you just got the big Strength bonus, but I'm afraid I have now fixed the downside bit... Each turn in combat, there is a 1% chance of a possessed character attacking whoever he pleases...
addedDid you get a new follower but have no space in your team? You now have one spare slot - the follower will go there. He is in no way part of your band at this point. If you gain another new follower, the guy waiting in the slot will be replaced. If space becomes available, the waiting character will then join. You can use the existing Send to the flames option to free up a spot.
fixedFix to drop Heavy Armour when you specialise to a class that can't use it. (Assassin)
addedReduced XP gain penalties some more - hopefully level 7 or so should feel like much less of a wall than before. Before the XP penalty was based on your team strength vs the enemy team strength, meaning if you had a very powerful band, it was hard to get more XP. Now the XP penalty is based on the encounter danger level. A level 12 character is still going to learn nothing from a caravan combat, but will get no penalty at all from a dungeon boss, say. ** I think, if you are still disapointed with the amount of experience you are receiving, it probably due to the size of your warband. Experience is shared amongst all those that may receive it... I've added some new tips about this (main screen)
addedYou can now see your current Glory level on the Champion's inventory screen, near level and XP.
Possessed fix. This applies to anyone with the trait or mutation. Before you just got the big Strength bonus, but I'm afraid I have now fixed the downside bit... Each turn in combat, there is a 1% chance of a possessed character attacking whoever he pleases...
Did you get a new follower but have no space in your team? You now have one spare slot - the follower will go there. He is in no way part of your band at this point. If you gain another new follower, the guy waiting in the slot will be replaced. If space becomes available, the waiting character will then join. You can use the existing Send to the flames option to free up a spot.
Fix to drop Heavy Armour when you specialise to a class that can't use it. (Assassin)
Reduced XP gain penalties some more - hopefully level 7 or so should feel like much less of a wall than before. Before the XP penalty was based on your team strength vs the enemy team strength, meaning if you had a very powerful band, it was hard to get more XP. Now the XP penalty is based on the encounter danger level. A level 12 character is still going to learn nothing from a caravan combat, but will get no penalty at all from a dungeon boss, say. ** I think, if you are still disapointed with the amount of experience you are receiving, it probably due to the size of your warband. Experience is shared amongst all those that may receive it... I've added some new tips about this (main screen)
You can now see your current Glory level on the Champion's inventory screen, near level and XP.
Fixed the special character that can repeatedly attack for zero AP. (oops)
Forage increased by 5 points at levels easy and normal.
If you run out of food you can now choose who is eaten.
Fix to Arbalast, Dwarf Gunner and (Adventurer) Ranger who were all running the wizard AI (with no spells) rather than shooter AI. They should start firing now!
Charismatic Trait renamed to Extrovert to avoid confusion with skill
Poison skill fixed!
You can no longer give a hired Dwarf King new armour. It doesn't fit. He has got his own though, and it is very good.
Fixed double counting of natural armour on hired creatures.
Slight bump up to crossbows stats.
Fixed the problem with randomly ambushing orcs every night...
Fixed some sprite depth issues on the inventory screen.
Updated all Traits tooltips with more details.
Fix to non-human champions so they get a level bonus.
Still on my list: Review of the effectiveness of Trolls and Minotaurs. Review of missile effectiveness, including bows vs crossbows.